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[Plot] Serving Yugoloth Mercs (my players OUT!)
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<blockquote data-quote="Shemeska" data-source="post: 1450468" data-attributes="member: 11697"><p>Powerful yes, godlike... not really in the same sense. Physically they're fairly weak, but with a depth of knowledge to make a deity of secrets weep for shame. Wierd powers, tough to classify by stats. In my own game I have a number of the Baern working in the background, each with their own name, physical affliction, and unique set of powers and abilities.</p><p></p><p>The Yugoloths claim the Baern were created by 'EVIL' itself as an abstract concept when the planes were first created. Make your assumptions about origins before that point and the Far Realm at your leisure. Could work some ways, other ways not. I havn't worked on it much along those lines, though the Far Realm has some hints of existance within Pandemonium IMC.</p><p></p><p>As far as the Qlippoth I can't say since they're a Green Ronan thing from one of their 3e books and not something that was even in Planescape lore. Nor do I use the Qlippoth in my own games, so I don't have much ideas there for you. However I've always speculated that the Yugoloth creation of the Baatezu (and Tanar'ri) was directed by the Baernaloths for the express purpose of shunting the Baatezu into Baator with the intent of having them displace and destroy the Ancient Baatorians. The Baatorians as primal aspects of Lawful Evil in perhaps a similar way that the Baern exemplified primal NE might have been viewed as the only valid threat to the Baern in their grand view of the future course of evil within all of existance.</p><p></p><p>It may have been less a purification of their children the Yugoloths than a wish to create another future servitor race at their fingertips to displace the only fiendish race that might have posed a risk to their own plans. If you use the Qlippoth, the same thing might have been the case with the Tanar'ri and them. The Baern wishes to eradicate the ideological competition from the very early beginning and so obliterated them in those early days by creating a race to replace them.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1450468, member: 11697"] Powerful yes, godlike... not really in the same sense. Physically they're fairly weak, but with a depth of knowledge to make a deity of secrets weep for shame. Wierd powers, tough to classify by stats. In my own game I have a number of the Baern working in the background, each with their own name, physical affliction, and unique set of powers and abilities. The Yugoloths claim the Baern were created by 'EVIL' itself as an abstract concept when the planes were first created. Make your assumptions about origins before that point and the Far Realm at your leisure. Could work some ways, other ways not. I havn't worked on it much along those lines, though the Far Realm has some hints of existance within Pandemonium IMC. As far as the Qlippoth I can't say since they're a Green Ronan thing from one of their 3e books and not something that was even in Planescape lore. Nor do I use the Qlippoth in my own games, so I don't have much ideas there for you. However I've always speculated that the Yugoloth creation of the Baatezu (and Tanar'ri) was directed by the Baernaloths for the express purpose of shunting the Baatezu into Baator with the intent of having them displace and destroy the Ancient Baatorians. The Baatorians as primal aspects of Lawful Evil in perhaps a similar way that the Baern exemplified primal NE might have been viewed as the only valid threat to the Baern in their grand view of the future course of evil within all of existance. It may have been less a purification of their children the Yugoloths than a wish to create another future servitor race at their fingertips to displace the only fiendish race that might have posed a risk to their own plans. If you use the Qlippoth, the same thing might have been the case with the Tanar'ri and them. The Baern wishes to eradicate the ideological competition from the very early beginning and so obliterated them in those early days by creating a race to replace them. [/QUOTE]
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