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<blockquote data-quote="cdsaint" data-source="post: 1810465" data-attributes="member: 1617"><p>True, I definately need to spend a little time on "The Empire". All of the PC's will have been, if not natives of The Empire, at least aquainted long enough to get arrested for something.</p><p></p><p></p><p> </p><p>Actually, I think the archipelago will keep the group busy for quite some time. The "big island" which has yet to be named is about 400 miles by 350 miles, and there are a total of 51 other Islands in the chain. It will be supremely easy for the PC's to aquire a small boat and Island hop to thier hearts content. Archipelago may not be quite the proper description for it, but it just isn't quite up to continent status. I'm not sure if my players are more likely to take over the colony (more like win over, but still end up in charge) Or just get enough experience to go back to the Empire and raise heck, or even go another way entirely, but I will almost certainly get a years worth of play out of the islands either way.</p><p></p><p></p><p></p><p>Putting them into action immediately won't be a problem. I've got a couple of hooks for them to take if they allow themselves to be dropped off in Freeport, and if they jump ship before then (the guards will allow this once they are in the island chain) then nastys will start hunting them pretty quickly. As far as the new game system goes, I'm not at all concerned. Most of us are over 30, and have experience with D&D from the old basic box on to 3.5, D20 Modern, and more RPG's and wargames than I'm willing to list. Plus, I'm trying to get all my ducks in a row by composing a list of feats and talents from all the D20 supplements I have that will be allowed. It's more work than I thought translating the complete books class features and feats into GT feats and talents, and deciding which classes they wil be for, but I need to have the majority of it done before I start the game.</p><p></p><p></p><p></p><p>Well, the two possibilities I'm anticipating are:</p><p></p><p>1) They are dropped on the dock in Freeport, immediately thrown in with a lot of beggars, theives, toughs, and other assorted malcontents who would like to strip them naked and take all their stuff. Of course there will also be some potential allies and employers there, but telling the difference between th allies and enemies might get interesting, and of course even the allies are going to want something.</p><p></p><p>2) They jump ship as soon as they are in sight of land (a few other transportees will do this just to show it can be done) and then deal immediately with wild animals, hostile tribes, and possibly worse.</p><p></p><p> One of the possible allies/employers is a thin, severe woman in her late 30's whom everyone knows as Lady Hysterium for her well spoken high class ways (she was indeed a Lady before being convicted of poisoning her entire family) and her habit of flying severely off the handle. She was in the first batch of transported individuals, and so is sort of a "founding mother" of Freeport. She owns and runs The Suspended Sentence, a very popular tavern / inn / brothel in town. She is also known for taking any female transportees who request her assistance in, and protecting them, and treating them well (as well as can be expected anyway). She's recently had one of "her girls" kidnapped by a nasty character and needs some help retrieving her.</p></blockquote><p></p>
[QUOTE="cdsaint, post: 1810465, member: 1617"] True, I definately need to spend a little time on "The Empire". All of the PC's will have been, if not natives of The Empire, at least aquainted long enough to get arrested for something. Actually, I think the archipelago will keep the group busy for quite some time. The "big island" which has yet to be named is about 400 miles by 350 miles, and there are a total of 51 other Islands in the chain. It will be supremely easy for the PC's to aquire a small boat and Island hop to thier hearts content. Archipelago may not be quite the proper description for it, but it just isn't quite up to continent status. I'm not sure if my players are more likely to take over the colony (more like win over, but still end up in charge) Or just get enough experience to go back to the Empire and raise heck, or even go another way entirely, but I will almost certainly get a years worth of play out of the islands either way. Putting them into action immediately won't be a problem. I've got a couple of hooks for them to take if they allow themselves to be dropped off in Freeport, and if they jump ship before then (the guards will allow this once they are in the island chain) then nastys will start hunting them pretty quickly. As far as the new game system goes, I'm not at all concerned. Most of us are over 30, and have experience with D&D from the old basic box on to 3.5, D20 Modern, and more RPG's and wargames than I'm willing to list. Plus, I'm trying to get all my ducks in a row by composing a list of feats and talents from all the D20 supplements I have that will be allowed. It's more work than I thought translating the complete books class features and feats into GT feats and talents, and deciding which classes they wil be for, but I need to have the majority of it done before I start the game. Well, the two possibilities I'm anticipating are: 1) They are dropped on the dock in Freeport, immediately thrown in with a lot of beggars, theives, toughs, and other assorted malcontents who would like to strip them naked and take all their stuff. Of course there will also be some potential allies and employers there, but telling the difference between th allies and enemies might get interesting, and of course even the allies are going to want something. 2) They jump ship as soon as they are in sight of land (a few other transportees will do this just to show it can be done) and then deal immediately with wild animals, hostile tribes, and possibly worse. One of the possible allies/employers is a thin, severe woman in her late 30's whom everyone knows as Lady Hysterium for her well spoken high class ways (she was indeed a Lady before being convicted of poisoning her entire family) and her habit of flying severely off the handle. She was in the first batch of transported individuals, and so is sort of a "founding mother" of Freeport. She owns and runs The Suspended Sentence, a very popular tavern / inn / brothel in town. She is also known for taking any female transportees who request her assistance in, and protecting them, and treating them well (as well as can be expected anyway). She's recently had one of "her girls" kidnapped by a nasty character and needs some help retrieving her. [/QUOTE]
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