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<blockquote data-quote="Hand of Evil" data-source="post: 6260583" data-attributes="member: 371"><p>Don't write out a plot for every bad guy, just setup a campaign timeline. List out a few plots that can be used as backstory in your campaign, then carry them out over the life of the campaign. The players get involved with one or two but the others keep aging and become gossip and news in the world. </p><p></p><p>Example:</p><p></p><p><u>Start of Campaign</u> </p><p>Plot 1 - To Kill a King - plotters gather </p><p>Plot 2 - Door to a Dark God - cult is formed </p><p>Plot 3 - A New Drug - just coming into the area</p><p>Plot 4 - Weapons for Orcs - some one is selling and arming orcs</p><p></p><p><u>Three Months Later</u></p><p>Plot 1 - A Prince Must Die - the plotters have to clear the way for their man to take the throne</p><p>Plot 2 - Knife is a Key - all doors need a key, this one is a knife that has to be found </p><p>Plot 3 - Drug Hits the Streets - drug moves to being common</p><p>Plot 4 - Raids on the Border - orcs are raiding </p><p>Plot 5 - Dark Elves in the forest - reports are coming in...</p><p> </p><p><u>Six Months Later</u></p><p>Plot 1 - Deals within Shadows - plotters need help and are making deals link to plot 3 or 5 </p><p>Plot 2 - Location, Location, Location - now, where is that door </p><p>Plot 3 - Death Comes in the Smoke - people are dying from the new drug </p><p>Plot 4 - Slave Taking - orcs are taking slaves link to plot 5</p><p>Plot 5 - Building a Beach Head - building it all up </p><p>Plot 6 - A New Thug in Town - new gang enters the area link to plot 3 </p><p></p><p><u>Nine Months Later</u></p><p>Plot 1 - Death of a King - now the king has to go</p><p>Plot 2 - The Door is Open - demons oh my! </p><p>Plot 3 - Side Effects - undead?</p><p>Plot 4 - Kill all Orcs - war is declared on the orcs </p><p>Plot 5 - Opening to the Underworld - </p><p>Plot 6 - Size Matters - gang is taking over the streets</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6260583, member: 371"] Don't write out a plot for every bad guy, just setup a campaign timeline. List out a few plots that can be used as backstory in your campaign, then carry them out over the life of the campaign. The players get involved with one or two but the others keep aging and become gossip and news in the world. Example: [U]Start of Campaign[/U] Plot 1 - To Kill a King - plotters gather Plot 2 - Door to a Dark God - cult is formed Plot 3 - A New Drug - just coming into the area Plot 4 - Weapons for Orcs - some one is selling and arming orcs [U]Three Months Later[/U] Plot 1 - A Prince Must Die - the plotters have to clear the way for their man to take the throne Plot 2 - Knife is a Key - all doors need a key, this one is a knife that has to be found Plot 3 - Drug Hits the Streets - drug moves to being common Plot 4 - Raids on the Border - orcs are raiding Plot 5 - Dark Elves in the forest - reports are coming in... [U]Six Months Later[/U] Plot 1 - Deals within Shadows - plotters need help and are making deals link to plot 3 or 5 Plot 2 - Location, Location, Location - now, where is that door Plot 3 - Death Comes in the Smoke - people are dying from the new drug Plot 4 - Slave Taking - orcs are taking slaves link to plot 5 Plot 5 - Building a Beach Head - building it all up Plot 6 - A New Thug in Town - new gang enters the area link to plot 3 [U]Nine Months Later[/U] Plot 1 - Death of a King - now the king has to go Plot 2 - The Door is Open - demons oh my! Plot 3 - Side Effects - undead? Plot 4 - Kill all Orcs - war is declared on the orcs Plot 5 - Opening to the Underworld - Plot 6 - Size Matters - gang is taking over the streets [/QUOTE]
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