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General Tabletop Discussion
*TTRPGs General
Plot: Time idea
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<blockquote data-quote="LufiaLillystorm" data-source="post: 106661" data-attributes="member: 3562"><p><strong>Thank you</strong></p><p></p><p>Thank you all for your comments <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I really appreciate them.</p><p></p><p>You asked some questions and made some comments I thought to reply to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Crothian asked how hard it was to find the pieces? Well it wasn't that bad, they had been exploring the place for quite sometime already, while they were trying to figure things out, so they had a good idea of how things ran. They also had seen sceans of things going on, so they could kinda guess where things were, but the time was teh issue.</p><p></p><p>Wolfpunk thank you very much, and believe me we almost did have mutiny <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> it took a bit after the initial "I RUN FASTER" "all your doing is running out of time, there are children in you way, and a guard to your left, two minuets left", "I SHOVE" Flustered second while the player struggled trying to think of words to say quickly, "PUSH, not shove, PUSH the kids aside and bolt past the guard."</p><p></p><p>lol it was a good time. Another thing that kinda upset the players but made them get 'into' the story, was a little girl named Winter, she was the one that they kept seeing as they first explored. She was running away from teh orcs, but didn't run fast enough. They watched her get killed and such, so teh monk of the group was dead set on saving her, even though he had to run out of his way to get there...it was perty intense.</p><p></p><p>Do I have anymore? I have some ideas and I am very eager to share them with you.</p></blockquote><p></p>
[QUOTE="LufiaLillystorm, post: 106661, member: 3562"] [b]Thank you[/b] Thank you all for your comments :) I really appreciate them. You asked some questions and made some comments I thought to reply to :) Crothian asked how hard it was to find the pieces? Well it wasn't that bad, they had been exploring the place for quite sometime already, while they were trying to figure things out, so they had a good idea of how things ran. They also had seen sceans of things going on, so they could kinda guess where things were, but the time was teh issue. Wolfpunk thank you very much, and believe me we almost did have mutiny :) it took a bit after the initial "I RUN FASTER" "all your doing is running out of time, there are children in you way, and a guard to your left, two minuets left", "I SHOVE" Flustered second while the player struggled trying to think of words to say quickly, "PUSH, not shove, PUSH the kids aside and bolt past the guard." lol it was a good time. Another thing that kinda upset the players but made them get 'into' the story, was a little girl named Winter, she was the one that they kept seeing as they first explored. She was running away from teh orcs, but didn't run fast enough. They watched her get killed and such, so teh monk of the group was dead set on saving her, even though he had to run out of his way to get there...it was perty intense. Do I have anymore? I have some ideas and I am very eager to share them with you. [/QUOTE]
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