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<blockquote data-quote="Doug McCrae" data-source="post: 5575009" data-attributes="member: 21169"><p>Yes. I think the key distinction is whether the player spent points on it, or used up a similarly limited resource, like a sorcerer's spells known choice. We've actually played 3e D&D in this way, with expected gold per level turned into the points to purchase magic items.</p><p></p><p>The usual idea is, if the player spends points on something then it belongs to the player, it is within his sphere of control, and the GM can't mess with it. This is explicitly spelled out in Amber DRPG, for example, where it applies to items. If a player spends points on a magic sword then it's his special item, it belongs to him, like Mjolnir belongs to Thor or Captain America's shield belongs to Cap.</p><p></p><p>It would kind of suck in a typical 'one long term PC per player' game if the use of any spells or magic secretly empowered the opposition. Otoh I can see how finding that out might be interesting, and it could serve as a good balancing mechanism for magic, which is usually OP anyway.</p><p></p><p>That's a really good idea, not corny at all imo. Arcane spells in D&D are supposed to have extraplanar power sources, so it's entirely reasonable that a fireball opens a portal to the elemental plane of fire, something that might be noticed by a fire elemental.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5575009, member: 21169"] Yes. I think the key distinction is whether the player spent points on it, or used up a similarly limited resource, like a sorcerer's spells known choice. We've actually played 3e D&D in this way, with expected gold per level turned into the points to purchase magic items. The usual idea is, if the player spends points on something then it belongs to the player, it is within his sphere of control, and the GM can't mess with it. This is explicitly spelled out in Amber DRPG, for example, where it applies to items. If a player spends points on a magic sword then it's his special item, it belongs to him, like Mjolnir belongs to Thor or Captain America's shield belongs to Cap. It would kind of suck in a typical 'one long term PC per player' game if the use of any spells or magic secretly empowered the opposition. Otoh I can see how finding that out might be interesting, and it could serve as a good balancing mechanism for magic, which is usually OP anyway. That's a really good idea, not corny at all imo. Arcane spells in D&D are supposed to have extraplanar power sources, so it's entirely reasonable that a fireball opens a portal to the elemental plane of fire, something that might be noticed by a fire elemental. [/QUOTE]
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