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<blockquote data-quote="RedTonic" data-source="post: 5577325" data-attributes="member: 98994"><p>In your example, though, the issue wasn't a plot one (AFAICT), but a mechanical one--and a dick move by the DM. Hopefully it was an outlier.</p><p></p><p>I am of two minds on the plot thing. I don't want to ruin surprises for my players. I usually give build suggestions during character creation, and will answer (most) questions posed about what will be useful over the course of the campaign. For example, I encourage taking knowledge skills, because I don't allow untrained checks. (Other information under a DC 10 would just be an intelligence check, likewise, you can just go search up the local scuttlebutt). </p><p></p><p>I make it a policy to state up front and early that if I make any changes during the campaign that hurt someone's character build/concept (and basically make it 'unfun' for the player) that I'm completely willing to work with the player on a rebuild--or heck, a new PC if they want it. </p><p></p><p>I'm not out to stomp on my players' enjoyment, but I also hope they'll work with me (and accept that the game isn't 100% in their hands this time). That's the agreement when we choose someone to be the storyteller--in my group, that is; we consent to give up some power to the individual doing the GMing.</p></blockquote><p></p>
[QUOTE="RedTonic, post: 5577325, member: 98994"] In your example, though, the issue wasn't a plot one (AFAICT), but a mechanical one--and a dick move by the DM. Hopefully it was an outlier. I am of two minds on the plot thing. I don't want to ruin surprises for my players. I usually give build suggestions during character creation, and will answer (most) questions posed about what will be useful over the course of the campaign. For example, I encourage taking knowledge skills, because I don't allow untrained checks. (Other information under a DC 10 would just be an intelligence check, likewise, you can just go search up the local scuttlebutt). I make it a policy to state up front and early that if I make any changes during the campaign that hurt someone's character build/concept (and basically make it 'unfun' for the player) that I'm completely willing to work with the player on a rebuild--or heck, a new PC if they want it. I'm not out to stomp on my players' enjoyment, but I also hope they'll work with me (and accept that the game isn't 100% in their hands this time). That's the agreement when we choose someone to be the storyteller--in my group, that is; we consent to give up some power to the individual doing the GMing. [/QUOTE]
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