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<blockquote data-quote="Hand of Evil" data-source="post: 5578793" data-attributes="member: 371"><p>No but do have the information available IF the character starts to look into it. </p><p></p><p>You find a ring, you put it on and become invisible, you get hunted down and attacked by evil beings. Sooner or later the player will connect the dots, the DM should have the knowledge available when the player starts to ask questions. </p><p></p><p>House rules - there are know and unknown, telling the players you have a procedure for handling information / effects is a house rule, what that information / effect is, is unknown until discovered. You then have your world myth, where you also provide information; example would be that all MU's know fire elements respond and become aggressive when fireballs are thrown about and there is a danger of summoning them. That is part of the world myth and falls under general knowledge: Magic User. The thief using a wand of fireball does not know it...oops, he does now and the magic user can yell at him!</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 5578793, member: 371"] No but do have the information available IF the character starts to look into it. You find a ring, you put it on and become invisible, you get hunted down and attacked by evil beings. Sooner or later the player will connect the dots, the DM should have the knowledge available when the player starts to ask questions. House rules - there are know and unknown, telling the players you have a procedure for handling information / effects is a house rule, what that information / effect is, is unknown until discovered. You then have your world myth, where you also provide information; example would be that all MU's know fire elements respond and become aggressive when fireballs are thrown about and there is a danger of summoning them. That is part of the world myth and falls under general knowledge: Magic User. The thief using a wand of fireball does not know it...oops, he does now and the magic user can yell at him! [/QUOTE]
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