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Plot twist for a "heist" - help, please?
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<blockquote data-quote="grimwell" data-source="post: 3203677" data-attributes="member: 3694"><p><em>What else is in that book?</em> Perhaps the crazed old woman also has half of the formula for becoming a Lich figured out? At least she <em>thinks she does</em>! </p><p></p><p>You could throw in a million plot hook ideas in her 'journal' and when/if the PC's read the journal they could discover almost anything: Something really evil that they need to stop, notes about a 'lost' family mine that is rich in gold. Some notes about Uncle Rast who moved out into the hinterlands to raise a tower (overnight) and study great magics. The location of an artifact. The truename of a Demon and summoning rights... you could go anywhere with that stuff.</p><p></p><p>Remember that <em>none of those plot hooks have to be true</em>! They could all be red herrings -- so if the PC's read one and chase after it, they may find that it's true, or that it's just the imaginings of some crazy old lady.</p><p></p><p>OR... (I love making up plot hooks)</p><p></p><p>The old lady is actually the 'Don' of her own house of thieves, and this 'recluse' persona is just a cover for her large and extended network of thieves and spies. She knows the players are coming because she has a plant in the guild that is directing them to steal her journal.She wants them to come -- and has planted a fake journal with the potion recipe inside it -- but she's also doused it with a contact poison that requires a separate agent for activation -- one that the rival guildmaster already has in his system. That way the poison only kills the PC's guildmaster when they return the goods... and they look like suspects...</p></blockquote><p></p>
[QUOTE="grimwell, post: 3203677, member: 3694"] [i]What else is in that book?[/i] Perhaps the crazed old woman also has half of the formula for becoming a Lich figured out? At least she [i]thinks she does[/i]! You could throw in a million plot hook ideas in her 'journal' and when/if the PC's read the journal they could discover almost anything: Something really evil that they need to stop, notes about a 'lost' family mine that is rich in gold. Some notes about Uncle Rast who moved out into the hinterlands to raise a tower (overnight) and study great magics. The location of an artifact. The truename of a Demon and summoning rights... you could go anywhere with that stuff. Remember that [i]none of those plot hooks have to be true[/i]! They could all be red herrings -- so if the PC's read one and chase after it, they may find that it's true, or that it's just the imaginings of some crazy old lady. OR... (I love making up plot hooks) The old lady is actually the 'Don' of her own house of thieves, and this 'recluse' persona is just a cover for her large and extended network of thieves and spies. She knows the players are coming because she has a plant in the guild that is directing them to steal her journal.She wants them to come -- and has planted a fake journal with the potion recipe inside it -- but she's also doused it with a contact poison that requires a separate agent for activation -- one that the rival guildmaster already has in his system. That way the poison only kills the PC's guildmaster when they return the goods... and they look like suspects... [/QUOTE]
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Plot twist for a "heist" - help, please?
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