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Plot twist for a "heist" - help, please?
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<blockquote data-quote="Wraith Form" data-source="post: 3204849" data-attributes="member: 10789"><p>That's assuming a few things:</p><p></p><p>1) that they players actually piece together the fact that this is a formula for inexpensive healing, by reading the journal. My players are unpredictable enough to either read it cover to cover or throw it in their backpack and bring it home to the guild.</p><p></p><p>2) The guild will NOT bluff on the blackmail held over the players' heads. Each player drew from a hat a series of "skeletons in closets"--everything from owing huge money to having affairs with prominent nobles in their home city. The players graciously allowed themselves to be put into this position to add story elements for their characters--but the guild will not hesitate to bring these bad things to light in a very public way if the PCs skip town, betray the guild, etc.</p><p></p><p>...Having said that, I'm pondering your idea, and VERY MUCH appreciate the input.</p></blockquote><p></p>
[QUOTE="Wraith Form, post: 3204849, member: 10789"] That's assuming a few things: 1) that they players actually piece together the fact that this is a formula for inexpensive healing, by reading the journal. My players are unpredictable enough to either read it cover to cover or throw it in their backpack and bring it home to the guild. 2) The guild will NOT bluff on the blackmail held over the players' heads. Each player drew from a hat a series of "skeletons in closets"--everything from owing huge money to having affairs with prominent nobles in their home city. The players graciously allowed themselves to be put into this position to add story elements for their characters--but the guild will not hesitate to bring these bad things to light in a very public way if the PCs skip town, betray the guild, etc. ...Having said that, I'm pondering your idea, and VERY MUCH appreciate the input. [/QUOTE]
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Plot twist for a "heist" - help, please?
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