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Plotlines - eh?
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<blockquote data-quote="mistress_dodo" data-source="post: 2813615" data-attributes="member: 40080"><p>Hi there,</p><p></p><p>Well I had my first DM session on Monday and things went well. granted a "challenge of champions" is easy to start with, so really it doesn't count does it....</p><p></p><p>Ok here comes my question. I want to design a plotline something like this:</p><p></p><p>Background: Characters are attending a 4 year academy. They have just finished their final year and are taking their final exam before graduation. During the last testing a wizard/teacher bursts in, telling them the academy is under attack, hands them a small bag of holding and start to cast a mass teleport spell to send them to one of the pre-defined safe locations (Standard procedure)</p><p>The caster gets hit by something and the spell goes awry. The characters still get teleported, but they end up in a location unknown to them..</p><p></p><p>Plot:</p><p>They will get to a village where they are asked to retrieve a 'stolen' artifact from a group of orks nearby. The village elder will tell them the artifact was stolen and his daughter kidnapped at the same time. </p><p>twist: The orks are actually good orks, and the artifact and some keyword/phrase etc have been kept safe for generations by both the vilage and the orks. The orks keep the artifact and the vilage elder has the knowledge. The communities are at peace, and have intermarried etc. (larger than normal concentration of half-orks). What has actually happened is that a wants the artifact for and has been terrorising the village using a band of evil orks. The vilage elder has been kidnapped, his daughter has ran away to the good orks. The vilage elder has been replaced by a hired doppleganger. The naughty evil person has not killed the elder yet as he has not found the information the elder is keeping safe. The daughter has escaped capture (was going to be used to 'encourage' the elder to talk) and fled to the orks community. They are protecting themselves from the other orks (their mages etc) and have been cut off from the vilage. </p><p></p><p>After they complete this they will (hopefully) try to make their way to bluffside (renamed ofcourse) where the sisterschool for the academy is located. This is a journey of some note (haven't decided distances yet) and they will go from the vilage to a larger town, down the river etc... whatever happens there I don't know yet.</p><p></p><p></p><p></p><p>My question:</p><p>Is this too elaborate a plot? Am I making things too hard for the party? They will be 4th level whatevers when they get there, just won't have too much remarkable equipment, only what is in their "emergency bag of holding". </p><p></p><p>Feedback would be appreciated</p><p></p><p>Thanks,</p><p>Agnes</p></blockquote><p></p>
[QUOTE="mistress_dodo, post: 2813615, member: 40080"] Hi there, Well I had my first DM session on Monday and things went well. granted a "challenge of champions" is easy to start with, so really it doesn't count does it.... Ok here comes my question. I want to design a plotline something like this: Background: Characters are attending a 4 year academy. They have just finished their final year and are taking their final exam before graduation. During the last testing a wizard/teacher bursts in, telling them the academy is under attack, hands them a small bag of holding and start to cast a mass teleport spell to send them to one of the pre-defined safe locations (Standard procedure) The caster gets hit by something and the spell goes awry. The characters still get teleported, but they end up in a location unknown to them.. Plot: They will get to a village where they are asked to retrieve a 'stolen' artifact from a group of orks nearby. The village elder will tell them the artifact was stolen and his daughter kidnapped at the same time. twist: The orks are actually good orks, and the artifact and some keyword/phrase etc have been kept safe for generations by both the vilage and the orks. The orks keep the artifact and the vilage elder has the knowledge. The communities are at peace, and have intermarried etc. (larger than normal concentration of half-orks). What has actually happened is that a wants the artifact for and has been terrorising the village using a band of evil orks. The vilage elder has been kidnapped, his daughter has ran away to the good orks. The vilage elder has been replaced by a hired doppleganger. The naughty evil person has not killed the elder yet as he has not found the information the elder is keeping safe. The daughter has escaped capture (was going to be used to 'encourage' the elder to talk) and fled to the orks community. They are protecting themselves from the other orks (their mages etc) and have been cut off from the vilage. After they complete this they will (hopefully) try to make their way to bluffside (renamed ofcourse) where the sisterschool for the academy is located. This is a journey of some note (haven't decided distances yet) and they will go from the vilage to a larger town, down the river etc... whatever happens there I don't know yet. My question: Is this too elaborate a plot? Am I making things too hard for the party? They will be 4th level whatevers when they get there, just won't have too much remarkable equipment, only what is in their "emergency bag of holding". Feedback would be appreciated Thanks, Agnes [/QUOTE]
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