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Plotlines - eh?
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<blockquote data-quote="Herremann the Wise" data-source="post: 2817018" data-attributes="member: 11300"><p>Hello Agnes,</p><p></p><p>Sydneysider checking in - you dirty cane toad you. There are several dynamics here I think you need to consider in trying to nut this out:</p><p></p><p>- The group are obviously low level at the moment.</p><p>- An Academy of Magic is under attack</p><p>- Whoever is doing the attacking must be damn powerful (particularly to not be detected or for the academy to not have divined such an attack)</p><p>- If a Teleport is being cast by said Instructor, and then the instructor is destroyed in an instant, this just underlines the power level of the opposition. Suffice to say, the academy may have been destroyed along with anything near it.</p><p>- At this point, I'm thinking Planar influences of some type, most likely infernal rather than abyssal (planning is too good, unless you want to try the rip between the planes demon splurge thing).</p><p>And so:</p><p>- This seems the major thing going on - lets call it the major plot for your group</p><p>- However, the PCs are way too low a level to deal with this at the moment</p><p>- As such, I would suggest that the teleport sends them WAY WAY WAY away; perhaps even to the opposite ends of your world if not into an alternative material plane! Getting back and possibly taking revenge will obviously be the big thing for yor PCs. This is their primary motivation.</p><p>- Currently though, they are stuck in the middle of this weird Orc thing in goodness knows where - no one knows any of the names they are talking about, (up to you whether they even understand the language the orcs are using).</p><p>- Make the Orc plot as complex as you like. Just remember to focus on the prime motivations of each of the antagonists.</p><p></p><p>However, I think you need to have a little bit more action at the Academy before this devestating attack happens. You have to give your PCs a chance to love the place, call it home, remember it and more importantly the characters inhabiting it. The first part of your adventure should be spent strengthening their attachment to the people there. That would be how you would get the above to work well.</p><p></p><p>Anyway, just a different angle to approach your idea with.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2817018, member: 11300"] Hello Agnes, Sydneysider checking in - you dirty cane toad you. There are several dynamics here I think you need to consider in trying to nut this out: - The group are obviously low level at the moment. - An Academy of Magic is under attack - Whoever is doing the attacking must be damn powerful (particularly to not be detected or for the academy to not have divined such an attack) - If a Teleport is being cast by said Instructor, and then the instructor is destroyed in an instant, this just underlines the power level of the opposition. Suffice to say, the academy may have been destroyed along with anything near it. - At this point, I'm thinking Planar influences of some type, most likely infernal rather than abyssal (planning is too good, unless you want to try the rip between the planes demon splurge thing). And so: - This seems the major thing going on - lets call it the major plot for your group - However, the PCs are way too low a level to deal with this at the moment - As such, I would suggest that the teleport sends them WAY WAY WAY away; perhaps even to the opposite ends of your world if not into an alternative material plane! Getting back and possibly taking revenge will obviously be the big thing for yor PCs. This is their primary motivation. - Currently though, they are stuck in the middle of this weird Orc thing in goodness knows where - no one knows any of the names they are talking about, (up to you whether they even understand the language the orcs are using). - Make the Orc plot as complex as you like. Just remember to focus on the prime motivations of each of the antagonists. However, I think you need to have a little bit more action at the Academy before this devestating attack happens. You have to give your PCs a chance to love the place, call it home, remember it and more importantly the characters inhabiting it. The first part of your adventure should be spent strengthening their attachment to the people there. That would be how you would get the above to work well. Anyway, just a different angle to approach your idea with. Best Regards Herremann the Wise [/QUOTE]
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