Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Plots behind the plot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 1457981" data-attributes="member: 3854"><p>My use of the term "plots" was perhaps inaccurate. I'm not even really talking specifically about "backstory". I'm talking about "reasons" and "logic" within the campaign world. </p><p></p><p>For instance, using the Star Wars analogy. . .</p><p></p><p>Princes Leia noted how easily they escaped the Death Star, "They must be tracking this ship. . . . They let us go, it's the only way to explain the ease of our escape." Some Players would just think that was the way the game was supposed to progress. Or the DM went easy on them to avoid a TPK.</p><p></p><p>Or in Empire Strikes Back. . .</p><p></p><p>When they brought Han back from the torture chamber, "They never even asked me any questions." Some Players would never notice that. They'd think the torture was just a DM device to make the PCs hate the bad guys.</p><p></p><p>Or in Return of the Jedi. . .</p><p></p><p>When Lando commented on why the Imperial Fleet was not coming to engage the rebel fleet as they headed for the Death Star II. Too many Players would have smashed themselves against the DS shield. "The DM is holding back to make an interesting fight and not wipe us out immediately." Fortunately, Lando's Player was thinking within the campagin world, instead of in the game.</p><p></p><p></p><p>So, I'm not really/necessarily talking about figuring out plot elements or backstory. But realizing the adventure works logically in the game world, and if something seems odd, there's probably a reason in the campaign world.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1457981, member: 3854"] My use of the term "plots" was perhaps inaccurate. I'm not even really talking specifically about "backstory". I'm talking about "reasons" and "logic" within the campaign world. For instance, using the Star Wars analogy. . . Princes Leia noted how easily they escaped the Death Star, "They must be tracking this ship. . . . They let us go, it's the only way to explain the ease of our escape." Some Players would just think that was the way the game was supposed to progress. Or the DM went easy on them to avoid a TPK. Or in Empire Strikes Back. . . When they brought Han back from the torture chamber, "They never even asked me any questions." Some Players would never notice that. They'd think the torture was just a DM device to make the PCs hate the bad guys. Or in Return of the Jedi. . . When Lando commented on why the Imperial Fleet was not coming to engage the rebel fleet as they headed for the Death Star II. Too many Players would have smashed themselves against the DS shield. "The DM is holding back to make an interesting fight and not wipe us out immediately." Fortunately, Lando's Player was thinking within the campagin world, instead of in the game. So, I'm not really/necessarily talking about figuring out plot elements or backstory. But realizing the adventure works logically in the game world, and if something seems odd, there's probably a reason in the campaign world. Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Plots behind the plot
Top