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Plots ideas for "virtual" fantasy worlds meets "real world" rpgs.
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<blockquote data-quote="Krieg" data-source="post: 1940700" data-attributes="member: 5282"><p>Don't forget <em>Caverns of Socrates</em> by Dennis McKiernan - Long live the Black Foxes!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The film <em>The Thirteenth Floor</em> is also a nice source of ideas/inspiration.</p><p></p><p></p><p> </p><p>It is going to depend on what role the "virtual" world plays within the game. </p><p></p><p>For example a game in which the characters are virtual players within a popular televised game might have to come to terms with the fact that someone is killing off the players. Is it another player trying to eliminate the competition? A competing game network trying move into the scene. A stalker fan? Murder mystery mayhem ensues...</p><p></p><p>On the other hand in a world in which nations fight their wars on a virtual battlefield, the players/soldiers might might be stunned to find their base has been overrun with real world commandos & they must save the day without the benefit of their holo abilities...</p><p></p><p></p><p></p><p></p><p>Grim Tales would work perfectly for this setup as it was designed to cover both archaic & modern genres. It would help make the transition between worlds seamless.</p><p></p><p>You might also want to take a look at the <em>The Second World Sourcebook</em> by Second World Simulations. It is essentially a toolkit that lets you set up continuity between multiple worlds with different "realities".</p></blockquote><p></p>
[QUOTE="Krieg, post: 1940700, member: 5282"] Don't forget [i]Caverns of Socrates[/i] by Dennis McKiernan - Long live the Black Foxes!! :) The film [i]The Thirteenth Floor[/i] is also a nice source of ideas/inspiration. It is going to depend on what role the "virtual" world plays within the game. For example a game in which the characters are virtual players within a popular televised game might have to come to terms with the fact that someone is killing off the players. Is it another player trying to eliminate the competition? A competing game network trying move into the scene. A stalker fan? Murder mystery mayhem ensues... On the other hand in a world in which nations fight their wars on a virtual battlefield, the players/soldiers might might be stunned to find their base has been overrun with real world commandos & they must save the day without the benefit of their holo abilities... Grim Tales would work perfectly for this setup as it was designed to cover both archaic & modern genres. It would help make the transition between worlds seamless. You might also want to take a look at the [i]The Second World Sourcebook[/i] by Second World Simulations. It is essentially a toolkit that lets you set up continuity between multiple worlds with different "realities". [/QUOTE]
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Community
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Plots ideas for "virtual" fantasy worlds meets "real world" rpgs.
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