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<blockquote data-quote="the Jester" data-source="post: 5038222" data-attributes="member: 1210"><p>1. You <em>cannot</em> have too many plots in a sandbox. Every schemer has at least one. I feel that the more threads you dangle in front of the pcs, the better.</p><p></p><p>2. Tons. </p><p></p><p>3. What do you mean by "make a difference"? I think it's best to have npcs' plots on a similar scale to the npc, e.g. the king's plots involve things on the scale of his (and neighboring) kingdoms, while the head of a city's thieves' guild should have plots involving the city, nearby trade routes, etc.</p><p></p><p>4. Not at all- the whole idea of a sandbox is that the world is independent from the pcs and evolves regardless of what they are doing- which is not to say that the pcs shouldn't have an influence on the world! They should see the results of their actions or inaction vis-a-vis the various plots that they follow up on, as well as the ones that they ignore.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5038222, member: 1210"] 1. You [i]cannot[/i] have too many plots in a sandbox. Every schemer has at least one. I feel that the more threads you dangle in front of the pcs, the better. 2. Tons. 3. What do you mean by "make a difference"? I think it's best to have npcs' plots on a similar scale to the npc, e.g. the king's plots involve things on the scale of his (and neighboring) kingdoms, while the head of a city's thieves' guild should have plots involving the city, nearby trade routes, etc. 4. Not at all- the whole idea of a sandbox is that the world is independent from the pcs and evolves regardless of what they are doing- which is not to say that the pcs shouldn't have an influence on the world! They should see the results of their actions or inaction vis-a-vis the various plots that they follow up on, as well as the ones that they ignore. [/QUOTE]
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