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<blockquote data-quote="Snoweel" data-source="post: 5039463" data-attributes="member: 4453"><p>Just a little disclaimer for those advocating more hooks than the PCs will be able to resolve...</p><p></p><p>Like all entertainment media, one way that RPGs can (and some would say should) differ from real-life is that quite often IRL events transpire - we encounter situations of dramatic conflict - that <strong>are never satisfactorily resolved</strong>.</p><p></p><p>IRL, we all have our little sagas that are never resolved. They remain frustrating mysteries that we push to the backs of our minds and die wondering about. Unsolved mysteries don't make for good drama unless they're ultimately solved. Never finding out is extremely dissatisfying and these kinds of situations aren't part of successful entertainment except in the case where the audience does know the truth while the character does not.</p><p></p><p>I generally try to keep loose threads to a minimum in my games, and where they remain unresolved I usually tell the players what their characters never knew because one of the attractions of entertainment media (including RPGs) is the closure we so rarely get IRL.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 5039463, member: 4453"] Just a little disclaimer for those advocating more hooks than the PCs will be able to resolve... Like all entertainment media, one way that RPGs can (and some would say should) differ from real-life is that quite often IRL events transpire - we encounter situations of dramatic conflict - that [b]are never satisfactorily resolved[/b]. IRL, we all have our little sagas that are never resolved. They remain frustrating mysteries that we push to the backs of our minds and die wondering about. Unsolved mysteries don't make for good drama unless they're ultimately solved. Never finding out is extremely dissatisfying and these kinds of situations aren't part of successful entertainment except in the case where the audience does know the truth while the character does not. I generally try to keep loose threads to a minimum in my games, and where they remain unresolved I usually tell the players what their characters never knew because one of the attractions of entertainment media (including RPGs) is the closure we so rarely get IRL. [/QUOTE]
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