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<blockquote data-quote="Sadrik" data-source="post: 5039487" data-attributes="member: 14506"><p>I run a sandbox game. I throw as many threads as I can at my players. I usually write up a large list of bullet points for a game and then I throw them at them, some they will not discover, some they will not explore, some they will and some I know they will go after because they are urgent or have a timeline attached to them. For instance gnolls banding together and taking tribute on the caravan routes may be enticing but a demon who wants a child sacraficed before ten days is up, is more urgent. Use the timer trick to get your players motivated and in the action.</p><p></p><p>Also try and get your players to buy into the sandbox style and have them jot down notes so that you do not have to rehash everything. Many details can be on the fly and those details can be lost between weeks. So run fast loose and get your random enounter charts out. I love sandbax gaming it is so freeing!</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5039487, member: 14506"] I run a sandbox game. I throw as many threads as I can at my players. I usually write up a large list of bullet points for a game and then I throw them at them, some they will not discover, some they will not explore, some they will and some I know they will go after because they are urgent or have a timeline attached to them. For instance gnolls banding together and taking tribute on the caravan routes may be enticing but a demon who wants a child sacraficed before ten days is up, is more urgent. Use the timer trick to get your players motivated and in the action. Also try and get your players to buy into the sandbox style and have them jot down notes so that you do not have to rehash everything. Many details can be on the fly and those details can be lost between weeks. So run fast loose and get your random enounter charts out. I love sandbax gaming it is so freeing! [/QUOTE]
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