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<blockquote data-quote="ExploderWizard" data-source="post: 5039714" data-attributes="member: 66434"><p>As far as keeping track of what goes on behind the scenes when the PC's do not get involved, I tend to keep track of anything that may become important later. There may be something going on that the PC's hear a rumor about and decide not to check out. I just make a few notes about the course of events and lay out a rough timeline. It helps the world feel less static if the players decide to get involved at a later date. </p><p> </p><p>Having events transpire and the situation change despite the players direct involvement helps to make the game world a more dynamic place. </p><p>Ultimately, the game world exists for the benifit of the PC's. In order to get the players to have thier characters behave as if this was not a known fact they need to understand that the world keeps moving with or without them taking action.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5039714, member: 66434"] As far as keeping track of what goes on behind the scenes when the PC's do not get involved, I tend to keep track of anything that may become important later. There may be something going on that the PC's hear a rumor about and decide not to check out. I just make a few notes about the course of events and lay out a rough timeline. It helps the world feel less static if the players decide to get involved at a later date. Having events transpire and the situation change despite the players direct involvement helps to make the game world a more dynamic place. Ultimately, the game world exists for the benifit of the PC's. In order to get the players to have thier characters behave as if this was not a known fact they need to understand that the world keeps moving with or without them taking action. [/QUOTE]
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