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<blockquote data-quote="bardolph" data-source="post: 5040110" data-attributes="member: 2304"><p>Not really. Just realize that your PCs may or may not appreciate NPC motivations.</p><p></p><p></p><p></p><p>As many as you the DM can handle. If you're willing to assign a different plot to every NPC, go for it. As above, realize that the campaign's real stars, <em>the PCs,</em> may or may not care what drives each NPC. However, assigning them individual motivations will give them depth and believability, which is what you want as a DM.</p><p></p><p></p><p>It depends. If every single NPC harbors some world-shattering secret, it will get tiresome after a while.</p><p></p><p>A good question to ask is, <em>what will happen if the PCs completely ignore this particular NPC?</em> If you end up overwhelming yourself with the consequences of PC inaction, then you have too many plots.</p><p></p><p></p><p></p><p>Yes, and no. Yes, you should activate a plot whenever it's convenient to do so. No, you should not let your players know you're doing this. As long as you can maintain the <em>illusion</em> that the world is a constantly evolving place, you've done your job.</p><p></p><p>---</p><p></p><p>In my personal experience, most of my campaigns have ONE overarching plot, and ONE sub-plot at any given time. I do this because I like getting the group focused on the task at hand.</p><p></p><p>HOWEVER, my group's PCs are usually not well-behaved, and like to generate their own plots independently from what I throw at them. I consider this a good thing, so I will usually try to oblige them by fleshing out whatever content they need to pursue their own goals.</p><p></p><p>Your mileage may vary.</p></blockquote><p></p>
[QUOTE="bardolph, post: 5040110, member: 2304"] Not really. Just realize that your PCs may or may not appreciate NPC motivations. As many as you the DM can handle. If you're willing to assign a different plot to every NPC, go for it. As above, realize that the campaign's real stars, [i]the PCs,[/i] may or may not care what drives each NPC. However, assigning them individual motivations will give them depth and believability, which is what you want as a DM. It depends. If every single NPC harbors some world-shattering secret, it will get tiresome after a while. A good question to ask is, [i]what will happen if the PCs completely ignore this particular NPC?[/i] If you end up overwhelming yourself with the consequences of PC inaction, then you have too many plots. Yes, and no. Yes, you should activate a plot whenever it's convenient to do so. No, you should not let your players know you're doing this. As long as you can maintain the [i]illusion[/i] that the world is a constantly evolving place, you've done your job. --- In my personal experience, most of my campaigns have ONE overarching plot, and ONE sub-plot at any given time. I do this because I like getting the group focused on the task at hand. HOWEVER, my group's PCs are usually not well-behaved, and like to generate their own plots independently from what I throw at them. I consider this a good thing, so I will usually try to oblige them by fleshing out whatever content they need to pursue their own goals. Your mileage may vary. [/QUOTE]
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