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<blockquote data-quote="Nagol" data-source="post: 5040273" data-attributes="member: 23935"><p>What I do is keep a log of each session -- what activities were completed, expected consequences and timeline until they're felt, what activities were filed or ignored. These get put in a "loose ends" section. Whenever I'm looking for new activity fodder, I look through the loose ends to see if there is one or more that can be pulled into a new situation to offer to the players as a hook. This way the world has a feel of consequence and evolution without requiring a full simulation and constant supervision.</p><p></p><p>For the necromancer example , I note that the group ignored the necromancer. He goes into my loose ends section. A few game sessions later, I want a few new threads to dangle in front of the players and notice that the necromancer was still looking for the tomb. A few months of game time has passed -- is there an appropriate consequence that forms an adventure from him finding the tomb? Did he release something? Did he find a danger and need patsies to clear out a deadly section for him? Did he find enough power to want something else -- like a town full of humans for sacrifice/zombification?</p></blockquote><p></p>
[QUOTE="Nagol, post: 5040273, member: 23935"] What I do is keep a log of each session -- what activities were completed, expected consequences and timeline until they're felt, what activities were filed or ignored. These get put in a "loose ends" section. Whenever I'm looking for new activity fodder, I look through the loose ends to see if there is one or more that can be pulled into a new situation to offer to the players as a hook. This way the world has a feel of consequence and evolution without requiring a full simulation and constant supervision. For the necromancer example , I note that the group ignored the necromancer. He goes into my loose ends section. A few game sessions later, I want a few new threads to dangle in front of the players and notice that the necromancer was still looking for the tomb. A few months of game time has passed -- is there an appropriate consequence that forms an adventure from him finding the tomb? Did he release something? Did he find a danger and need patsies to clear out a deadly section for him? Did he find enough power to want something else -- like a town full of humans for sacrifice/zombification? [/QUOTE]
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