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<blockquote data-quote="Raven Crowking" data-source="post: 5040353" data-attributes="member: 18280"><p>These three posts, taken together, nicely sum up the advice that I would give:</p><p></p><p>1. Making NPC plots is part of making NPCS....and should be appropriate to the NPCs created. Some are important to the PCs, some are not. Most will see little, if any, play time. The village baker may care that his daughter marries into wealth; the PCs probabably will not.</p><p></p><p>2. Plots are ongoing, but some progress while others are sort of "status quo" until given a kick start. The baker may just dream until the PCs drop a load of gold on the tailor's son for some service.</p><p></p><p>3. Let player choice rule what plots their actions focus on, but the plots of the mighty shape the face of the landscape, bringing the tides of war, marriage, celebration, tragedy, and even new fads and fashions to the mileu throughout the course of any given campaign.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5040353, member: 18280"] These three posts, taken together, nicely sum up the advice that I would give: 1. Making NPC plots is part of making NPCS....and should be appropriate to the NPCs created. Some are important to the PCs, some are not. Most will see little, if any, play time. The village baker may care that his daughter marries into wealth; the PCs probabably will not. 2. Plots are ongoing, but some progress while others are sort of "status quo" until given a kick start. The baker may just dream until the PCs drop a load of gold on the tailor's son for some service. 3. Let player choice rule what plots their actions focus on, but the plots of the mighty shape the face of the landscape, bringing the tides of war, marriage, celebration, tragedy, and even new fads and fashions to the mileu throughout the course of any given campaign. RC [/QUOTE]
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