Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Plots in a Sandbox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5040638" data-attributes="member: 3192"><p>PCs begin the game at level 1 in layer 1 of the dungeon where a parabolic distribution averaging level 1 for treasures, monsters, and traps exist. The PCs may go to harder levels, but they are choosing to do so. Harder levels can be recognized because they are of greater difficulty and complexity. If the PCs rise to, say, 3rd class level and adventure only on the 1st layer of the dungeon, that's their prerogative. It won't end in much treasure or XP, but it is the players' choice. To try and put it in your words, increases in PC power do not force players into facing increased opposition. Nor does low PC power force players into facing lower opposition. The game only begins at a level appropriate area as no knowledge of the world by the Players is yet known.</p><p></p><p>Setbacks mean a loss of resources and even PC death (i.e. starting the game over at 1st level). It is each individual's choice on if they wish to increase lower level allies', PC or NPC, power level by giving them resources. It is the group's prerogative on deciding how shallow or deep into the dungeon they will go, what situations they will face, and which ones run from all based upon their own read of the entire team's effectiveness. A mixed class level group in a non-predetermined, "level appropriate" world is the norm in a sandbox game, so this is a constant issue confronting the players. It takes critical thinking skills and real teamwork to increase in class level, especially when increasing one's own class level depends so heavily upon the degree of influence one's allies have. </p><p></p><p>Since the degree of influence a player has within the game has historically not been linked to class level a balanced influence across all situations for all players isn't possible. Nor is it preferable. It is a chimera anyways and a removal of player reward. A 1st level PC or NPC may be more influential than a 10th level PC given the right situation. This is before taking into account player ability. Knowing one's own assets and liabilities allows a player to judge what situations they want to face and what ones they don't. These judgments, or any player's preferences, feed into the decision making process of the player group about what to do.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5040638, member: 3192"] PCs begin the game at level 1 in layer 1 of the dungeon where a parabolic distribution averaging level 1 for treasures, monsters, and traps exist. The PCs may go to harder levels, but they are choosing to do so. Harder levels can be recognized because they are of greater difficulty and complexity. If the PCs rise to, say, 3rd class level and adventure only on the 1st layer of the dungeon, that's their prerogative. It won't end in much treasure or XP, but it is the players' choice. To try and put it in your words, increases in PC power do not force players into facing increased opposition. Nor does low PC power force players into facing lower opposition. The game only begins at a level appropriate area as no knowledge of the world by the Players is yet known. Setbacks mean a loss of resources and even PC death (i.e. starting the game over at 1st level). It is each individual's choice on if they wish to increase lower level allies', PC or NPC, power level by giving them resources. It is the group's prerogative on deciding how shallow or deep into the dungeon they will go, what situations they will face, and which ones run from all based upon their own read of the entire team's effectiveness. A mixed class level group in a non-predetermined, "level appropriate" world is the norm in a sandbox game, so this is a constant issue confronting the players. It takes critical thinking skills and real teamwork to increase in class level, especially when increasing one's own class level depends so heavily upon the degree of influence one's allies have. Since the degree of influence a player has within the game has historically not been linked to class level a balanced influence across all situations for all players isn't possible. Nor is it preferable. It is a chimera anyways and a removal of player reward. A 1st level PC or NPC may be more influential than a 10th level PC given the right situation. This is before taking into account player ability. Knowing one's own assets and liabilities allows a player to judge what situations they want to face and what ones they don't. These judgments, or any player's preferences, feed into the decision making process of the player group about what to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Plots in a Sandbox
Top