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<blockquote data-quote="Janx" data-source="post: 5040778" data-attributes="member: 8835"><p>Ah, twas you. By the time I got back to this thread, it had grown so I couldn't recall who made the comment when I finished reading it all and could respond to stuff.</p><p></p><p>As to illusionist refereeing, it is my opinion that even sandbox gaming (as run by a human) is an illusion. Heck, I wrote a blog entry a few years back making just that point. That doesn't invalidate the play style, simply that I'm looking at what's going on from a different perspective.</p><p></p><p>My real point is, to GM is to run an illusion. There are lots of ways to make the decisions to run that illusion. Do what makes sense and makes for a good game. But don't delude yourself.</p><p></p><p>I'm a software developer, so when I think sandbox, the purest form of it is to run a program to seed the world, and then to crunch the actions and movements of all the entities. Much like Oblivion does, tough even that model has its shortcomings. The point is, to remove the human from the equation of what exists and what decisions the NPCs make, such that everything IS impartial.</p></blockquote><p></p>
[QUOTE="Janx, post: 5040778, member: 8835"] Ah, twas you. By the time I got back to this thread, it had grown so I couldn't recall who made the comment when I finished reading it all and could respond to stuff. As to illusionist refereeing, it is my opinion that even sandbox gaming (as run by a human) is an illusion. Heck, I wrote a blog entry a few years back making just that point. That doesn't invalidate the play style, simply that I'm looking at what's going on from a different perspective. My real point is, to GM is to run an illusion. There are lots of ways to make the decisions to run that illusion. Do what makes sense and makes for a good game. But don't delude yourself. I'm a software developer, so when I think sandbox, the purest form of it is to run a program to seed the world, and then to crunch the actions and movements of all the entities. Much like Oblivion does, tough even that model has its shortcomings. The point is, to remove the human from the equation of what exists and what decisions the NPCs make, such that everything IS impartial. [/QUOTE]
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