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<blockquote data-quote="Janx" data-source="post: 5040960" data-attributes="member: 8835"><p>I think a key difference in my style and what you're proposing is that I wouldn't bother making stuff the PCs probably won't touch.</p><p></p><p>You're right, it will add some flavor (kind of like getting the daily newspaper, there's tons of stuff happening in the world that you COULD get involved with).</p><p></p><p>However, the trade off is, it takes time to write all that stuf up (assuming you do), because they are valid choices for the PCs to make, and therefore possible choices. What happens if the 20th levels do choose to fight off kobolds? What does fixing the sun's orbit entail? And so on.</p><p></p><p>Mostly, I'm a lazy DM who only wants to build what I'm going to actually need. Since I can't perfectly predict my players, I have to allow for some flexibility and alternatives. But in the extreme, I don't want to make 20 extra plots and dungeons I don't need. I'd rather make it when I need it.</p><p></p><p>Is there more or less verisimulitude in my game, versus a sandbox? I think either method can be done well enough for the right group of players.</p></blockquote><p></p>
[QUOTE="Janx, post: 5040960, member: 8835"] I think a key difference in my style and what you're proposing is that I wouldn't bother making stuff the PCs probably won't touch. You're right, it will add some flavor (kind of like getting the daily newspaper, there's tons of stuff happening in the world that you COULD get involved with). However, the trade off is, it takes time to write all that stuf up (assuming you do), because they are valid choices for the PCs to make, and therefore possible choices. What happens if the 20th levels do choose to fight off kobolds? What does fixing the sun's orbit entail? And so on. Mostly, I'm a lazy DM who only wants to build what I'm going to actually need. Since I can't perfectly predict my players, I have to allow for some flexibility and alternatives. But in the extreme, I don't want to make 20 extra plots and dungeons I don't need. I'd rather make it when I need it. Is there more or less verisimulitude in my game, versus a sandbox? I think either method can be done well enough for the right group of players. [/QUOTE]
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