Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Plots in a Sandbox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5042360" data-attributes="member: 3192"><p>I don't think non-linearity is the "right" way to do things. It's just one way to run a game and can be just parts at that. Either side of this is going to offer its' own benefits.</p><p></p><p>IMO, linear is pretty much an expectation players will follow actions scripted for them to follow, while nonlinear means they are open to attempt whatever they wish to in the game world and have there be consequences to their actions. I think it is a binary, but it certainly does not need to be absolute in any game. A solid railroad is a script handed to the players. A flat out, sky's the limit sandbox game will still limit the players in at least one way. For if a player may attempt anything in such a game, it is still be limited to a single imaginary space. And I would agree that is a limitation, if that is what we are viewing as indicative of "linear" games.</p><p></p><p>A group can ask for either one and draw the line themselves. No gaming style is somehow mandatory. Do you really believe the hobby needs to draw lines across itself? I've learned to let people enjoy what they want. We don't need precision cut boxes to fit them in nor a call for all boxes, or terms really, to be cast off for meaningless. Linear vs. nonlinear seems fine and clear enough. And if groups want to have them be one way or another at any given point, let 'em.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5042360, member: 3192"] I don't think non-linearity is the "right" way to do things. It's just one way to run a game and can be just parts at that. Either side of this is going to offer its' own benefits. IMO, linear is pretty much an expectation players will follow actions scripted for them to follow, while nonlinear means they are open to attempt whatever they wish to in the game world and have there be consequences to their actions. I think it is a binary, but it certainly does not need to be absolute in any game. A solid railroad is a script handed to the players. A flat out, sky's the limit sandbox game will still limit the players in at least one way. For if a player may attempt anything in such a game, it is still be limited to a single imaginary space. And I would agree that is a limitation, if that is what we are viewing as indicative of "linear" games. A group can ask for either one and draw the line themselves. No gaming style is somehow mandatory. Do you really believe the hobby needs to draw lines across itself? I've learned to let people enjoy what they want. We don't need precision cut boxes to fit them in nor a call for all boxes, or terms really, to be cast off for meaningless. Linear vs. nonlinear seems fine and clear enough. And if groups want to have them be one way or another at any given point, let 'em. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Plots in a Sandbox
Top