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<blockquote data-quote="Cyronax" data-source="post: 5042864" data-attributes="member: 822"><p>Its like owning a house in a depressed housing market and you're mortgage is underwater. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> (I know this feeling too well). </p><p></p><p>On a slightly related note:</p><p></p><p>In my current sandboxy campaign, I've had a few possible opportunities for the PCs to set down roots in a base of operations of their own. I'm not sure if they ever follow up on that, given the other quests they've already seemed most interested in following (in-character), but it led me to start thinking hypothetically about how run sandbox adventures for a group that is more or less in stationary, fortified area. An area I might add is only about the size of the village.</p><p></p><p>So I started thinking about Birthright campaign style that incorporated Skill Challenges to simulate the passing of time with regards to situation reports about their locality, its upkeep, and any dangers or opportunities looming. </p><p></p><p>The skills Nature, Insight, and Streetwise would seem to be the best choices for this. Luckily most of the PCs are great at these skills, so they might do well in a encounters based around a fixed operations site. </p><p></p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5042864, member: 822"] Its like owning a house in a depressed housing market and you're mortgage is underwater. :rant: :( (I know this feeling too well). On a slightly related note: In my current sandboxy campaign, I've had a few possible opportunities for the PCs to set down roots in a base of operations of their own. I'm not sure if they ever follow up on that, given the other quests they've already seemed most interested in following (in-character), but it led me to start thinking hypothetically about how run sandbox adventures for a group that is more or less in stationary, fortified area. An area I might add is only about the size of the village. So I started thinking about Birthright campaign style that incorporated Skill Challenges to simulate the passing of time with regards to situation reports about their locality, its upkeep, and any dangers or opportunities looming. The skills Nature, Insight, and Streetwise would seem to be the best choices for this. Luckily most of the PCs are great at these skills, so they might do well in a encounters based around a fixed operations site. C.I.D. [/QUOTE]
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