der_kluge
Adventurer
I need some ideas here.
(my players stay out)
Last week, my intrepid heroes rescued an avatar of a dead god (long story, don't ask). My plan was to have the avatar send them on quests to retrieve remnants of his dead god - divinity sparks, godsblood, and the like (for those familiar with Requiem for a God).
One of the places I had intended on sending them was a modron enclave. Now, as the story goes, when the god died (on the prime) it tore a rift in Mechanus, and a division of modrons got slapped into the prime, where they eaked out a meager existence building colossal gear-shaped fortresses in the mountains.
Now, the PCs are going to be asked to travel to this location. But what to do once they get there I'm still stumped with. I had toyed with the idea of having them meet the modrons - but they are all deactivated, and rusted over, and the place is just generally dead. But with some puzzle solving, and maybe some minor combat they could figure out which gear to turn, or which wrench to pull out, or which gear to replace, or whatever, to get the whole thing started again. How to do that and occupy the players for 4-5 hours and make it be fun and entertaining is what is challenging me.
I'm not opposed to some combat, but the PCs just went through a hellacious battle, so I wanted to try to make this next game a little on the light side. They just went up to 11th level.
Any ideas? I'll take anything.
(my players stay out)
Last week, my intrepid heroes rescued an avatar of a dead god (long story, don't ask). My plan was to have the avatar send them on quests to retrieve remnants of his dead god - divinity sparks, godsblood, and the like (for those familiar with Requiem for a God).
One of the places I had intended on sending them was a modron enclave. Now, as the story goes, when the god died (on the prime) it tore a rift in Mechanus, and a division of modrons got slapped into the prime, where they eaked out a meager existence building colossal gear-shaped fortresses in the mountains.
Now, the PCs are going to be asked to travel to this location. But what to do once they get there I'm still stumped with. I had toyed with the idea of having them meet the modrons - but they are all deactivated, and rusted over, and the place is just generally dead. But with some puzzle solving, and maybe some minor combat they could figure out which gear to turn, or which wrench to pull out, or which gear to replace, or whatever, to get the whole thing started again. How to do that and occupy the players for 4-5 hours and make it be fun and entertaining is what is challenging me.
I'm not opposed to some combat, but the PCs just went through a hellacious battle, so I wanted to try to make this next game a little on the light side. They just went up to 11th level.
Any ideas? I'll take anything.