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[plots] Modron problem
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<blockquote data-quote="Jolly Giant" data-source="post: 1315042" data-attributes="member: 5278"><p>I don't know exactly what they're expecting to find in that modron fortress, but whatever it is, it isn't there. To figure out what happened they must "restart" one or more of the modrons or some of machines. Yes, you pretty much said this yourself, I just thought I might help with an insentive for the PCs to spend some time in this place.</p><p></p><p>If none of your PCs have any ranks in Knowledge: Engineering, maybe they have to go find somebody who has to get the place up and running again?</p><p></p><p>I suppose this place holds a lot of iron constructions, right? I'm guess rust monsters is the most obvious choice for a "monster"-encounter then. Their CR is quite low for your PCs level, but you said you wanted this to be a "light" session. If you want to make the encounter tougher, have them meet a small pack of the rust monsters with increased HD. </p><p></p><p>If you've got the Draconomicon, you could substitute rust monsters with a rust dragon. They're normally found on the plane of Acheron, but a run-down modron settlement would make an excellent home for one of those utterly nasty dragons! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>That's all I can think of for now, I'm afraid. Will post again if inspiration strikes me! Gotta say though, you're campaign sounds like a lot of fun! (I've read a few of your earlier threads, about the stag avatar and so on.) Got a storyhour somewhere? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1315042, member: 5278"] I don't know exactly what they're expecting to find in that modron fortress, but whatever it is, it isn't there. To figure out what happened they must "restart" one or more of the modrons or some of machines. Yes, you pretty much said this yourself, I just thought I might help with an insentive for the PCs to spend some time in this place. If none of your PCs have any ranks in Knowledge: Engineering, maybe they have to go find somebody who has to get the place up and running again? I suppose this place holds a lot of iron constructions, right? I'm guess rust monsters is the most obvious choice for a "monster"-encounter then. Their CR is quite low for your PCs level, but you said you wanted this to be a "light" session. If you want to make the encounter tougher, have them meet a small pack of the rust monsters with increased HD. If you've got the Draconomicon, you could substitute rust monsters with a rust dragon. They're normally found on the plane of Acheron, but a run-down modron settlement would make an excellent home for one of those utterly nasty dragons! :D That's all I can think of for now, I'm afraid. Will post again if inspiration strikes me! Gotta say though, you're campaign sounds like a lot of fun! (I've read a few of your earlier threads, about the stag avatar and so on.) Got a storyhour somewhere? :) [/QUOTE]
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