Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[PLOTS] The classic body-swap episode (and other wacky ideas)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Napftor" data-source="post: 1397825" data-attributes="member: 617"><p>Here's another plot I remember throwing at the same PCs. Their NPC was a priest of Lathander (Napftor, my ENWorld namesake, in fact) who could not be assertive as a party member. He pretty much stayed in the backrgound during combat, healing and bolstering with spells as needed. I decided to write up a background of why he was this way and then introduce it to the PCs in a unique way.</p><p></p><p>At the module's beginning, an enemy hit Napftor with a psionic dart which knocked him unconscious. There was an unanticipated side effect, however, in that the dart exploded on impact with the priest. Psionic waves drew the PCs into whatever memory Napftor had in mind when he was shot. In this case, it was the memory which explains his unwillingness to lead others. The rest of the module took place in the priest's mind, though he was not aware of it. To Napftor, the past was alive again, and the PCs became the members of his old adventuring band. The story was that a colony of gnomes was being harrassed by a dragon and sent for Napftor's band to defeat the beast.</p><p></p><p>One thing led to another, as it happened in Napftor's past, and the trail led into nearby ice caves where a dracolich was imprisoned. The dragon they were tracking attacked while its minions attempted to release the undead wyrm. There was a way for Napftor to collapse the caves, which would stop the dracolich from being revived, but would kill his companions at the same time. The point of the story was here, when the PCs needed to convince the priest that his action was the right one. In reality, collapsing the caves brought too much guilt to the priest and he never accepted his decision, believing there was a better way he just didn't see. Once the PCs convinced dream-Napftor to again collapse the caves, the psionic energy released the party from its trip into the priest's mind. Napftor awoke without the constant fear of reliving the past and became that much memorable an NPC.</p></blockquote><p></p>
[QUOTE="Napftor, post: 1397825, member: 617"] Here's another plot I remember throwing at the same PCs. Their NPC was a priest of Lathander (Napftor, my ENWorld namesake, in fact) who could not be assertive as a party member. He pretty much stayed in the backrgound during combat, healing and bolstering with spells as needed. I decided to write up a background of why he was this way and then introduce it to the PCs in a unique way. At the module's beginning, an enemy hit Napftor with a psionic dart which knocked him unconscious. There was an unanticipated side effect, however, in that the dart exploded on impact with the priest. Psionic waves drew the PCs into whatever memory Napftor had in mind when he was shot. In this case, it was the memory which explains his unwillingness to lead others. The rest of the module took place in the priest's mind, though he was not aware of it. To Napftor, the past was alive again, and the PCs became the members of his old adventuring band. The story was that a colony of gnomes was being harrassed by a dragon and sent for Napftor's band to defeat the beast. One thing led to another, as it happened in Napftor's past, and the trail led into nearby ice caves where a dracolich was imprisoned. The dragon they were tracking attacked while its minions attempted to release the undead wyrm. There was a way for Napftor to collapse the caves, which would stop the dracolich from being revived, but would kill his companions at the same time. The point of the story was here, when the PCs needed to convince the priest that his action was the right one. In reality, collapsing the caves brought too much guilt to the priest and he never accepted his decision, believing there was a better way he just didn't see. Once the PCs convinced dream-Napftor to again collapse the caves, the psionic energy released the party from its trip into the priest's mind. Napftor awoke without the constant fear of reliving the past and became that much memorable an NPC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[PLOTS] The classic body-swap episode (and other wacky ideas)
Top