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[plots] What kinds of things would find in a Moria-like Dwarven complex?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1340185" data-attributes="member: 6584"><p>Depending on how frequent combat tends to be, then 2 levels worth (11th>13th level) of fighting the undead, constructs and plants could be a bit frustrating for any rogues or critical orientated fighters. Even for other characters it might be a bit much?</p><p></p><p>My 2 cents would be to have a fair number of factions in the dungeon. A few possibilities.</p><p></p><p>The dwarves... I thought the idea of them being undead and fighting a neverending war with some other undead was great <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Someone else trying to re-settle the dungeon - possibly a drow expedition, giant tribe, mind flayer cult, etc. Were they forced to migrate there?</p><p></p><p>There's the shadow/dracolich and whatever cohorts/worshipers/etc it has... perhaps some of the other factions pay it tribute? Would they be pleased to see it gone?</p><p></p><p>I'm a fan of other groups of adventurers. Perhaps some greedy neutral treasure hunting NPC's, a mind flayer inquisition or a questing party from some other plane - demons, efreeti, etc? Not necessarily hostile, but could be a real pain if they allied with another group... depends how they're treated.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1340185, member: 6584"] Depending on how frequent combat tends to be, then 2 levels worth (11th>13th level) of fighting the undead, constructs and plants could be a bit frustrating for any rogues or critical orientated fighters. Even for other characters it might be a bit much? My 2 cents would be to have a fair number of factions in the dungeon. A few possibilities. The dwarves... I thought the idea of them being undead and fighting a neverending war with some other undead was great :) Someone else trying to re-settle the dungeon - possibly a drow expedition, giant tribe, mind flayer cult, etc. Were they forced to migrate there? There's the shadow/dracolich and whatever cohorts/worshipers/etc it has... perhaps some of the other factions pay it tribute? Would they be pleased to see it gone? I'm a fan of other groups of adventurers. Perhaps some greedy neutral treasure hunting NPC's, a mind flayer inquisition or a questing party from some other plane - demons, efreeti, etc? Not necessarily hostile, but could be a real pain if they allied with another group... depends how they're treated. [/QUOTE]
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[plots] What kinds of things would find in a Moria-like Dwarven complex?
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