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[Plots] Would you want to play in this campaign? *MY PLAYERS STAY OUT*
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<blockquote data-quote="reveal" data-source="post: 1266797" data-attributes="member: 1236"><p>The issue of money has been brought up a few times. I'm starting to see that the initial amount is too low. How about if the $50,000 was simply written on the cards to whet their appetites and the actual amount was ~$1 million? Also, their records would be expunged. That should be worth something.</p><p></p><p>I believe that, once I receive the characters backgrounds, I will be able to come up with something that I could use as successful blackmail material, if neccessary. But, you're right, I'm not 100% certain they will go for it, but I'm willing to chance it.</p><p></p><p></p><p></p><p>I don't know. I will definitely have to come up with a contingency. Off the top of my head, there are snipers across the street from the house who are covering them and have orders to shoot to kill if one of the players gets second thoughts. </p><p>H&C will tell the other players that the people in the house must have seen the PC and they need to be extra careful. If this happens, then the Immortal in the house will also kill the snipers and drag the PCs body in to the house. </p><p></p><p></p><p></p><p>Yes, this is blatant railroading. But I don't think my players would mind as long as I had a valid reason and didn't do it the rest of the campaign, which I do NOT plan to do. Hopefully, if I explain this to my players they will understand. But, if they don't like it, we can always do something else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Heck, if they don't like the railroading but love the idea of Immortals, they can create their own older Immortals and I would still be able to use the campaign I'm creating.</p><p></p><p></p><p></p><p>Well, they'll be unarmed, so hopefully they won't succeed. But, you're right, you never know. And this is a last resort indeed. This is something I threw in there just in case but have no plans to use.</p><p></p><p></p><p></p><p>I am only doing this because I know my players so well. I would not do this with anyone else but our group has been together for ~3 years and we trust each other. I still have to make a backstory for Alan which explain who he is, where he comes from, why he has the sword of Robin of Locksley, etc. I want to make him the "good" guy and, if I know my players, they will like him. If they do not, well, they are free to leave the training, but they will find it very difficult to survive. No, this is not punishment from the GM for going against my "railroading" it is simply a fact of the game. Without training, a young Immortal will find it very hard to survive.</p><p></p><p></p><p></p><p>Please remember that this is the first session. After this, the PCs have free range as to where they want to go. What you see above is NOT a final draft and I will be working some contigencies into my outline.</p><p></p><p>Thank you for the input and constructive criticism. I always enjoy getting advice like this because it only helps to make my game that much better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="reveal, post: 1266797, member: 1236"] The issue of money has been brought up a few times. I'm starting to see that the initial amount is too low. How about if the $50,000 was simply written on the cards to whet their appetites and the actual amount was ~$1 million? Also, their records would be expunged. That should be worth something. I believe that, once I receive the characters backgrounds, I will be able to come up with something that I could use as successful blackmail material, if neccessary. But, you're right, I'm not 100% certain they will go for it, but I'm willing to chance it. I don't know. I will definitely have to come up with a contingency. Off the top of my head, there are snipers across the street from the house who are covering them and have orders to shoot to kill if one of the players gets second thoughts. H&C will tell the other players that the people in the house must have seen the PC and they need to be extra careful. If this happens, then the Immortal in the house will also kill the snipers and drag the PCs body in to the house. Yes, this is blatant railroading. But I don't think my players would mind as long as I had a valid reason and didn't do it the rest of the campaign, which I do NOT plan to do. Hopefully, if I explain this to my players they will understand. But, if they don't like it, we can always do something else. :) Heck, if they don't like the railroading but love the idea of Immortals, they can create their own older Immortals and I would still be able to use the campaign I'm creating. Well, they'll be unarmed, so hopefully they won't succeed. But, you're right, you never know. And this is a last resort indeed. This is something I threw in there just in case but have no plans to use. I am only doing this because I know my players so well. I would not do this with anyone else but our group has been together for ~3 years and we trust each other. I still have to make a backstory for Alan which explain who he is, where he comes from, why he has the sword of Robin of Locksley, etc. I want to make him the "good" guy and, if I know my players, they will like him. If they do not, well, they are free to leave the training, but they will find it very difficult to survive. No, this is not punishment from the GM for going against my "railroading" it is simply a fact of the game. Without training, a young Immortal will find it very hard to survive. Please remember that this is the first session. After this, the PCs have free range as to where they want to go. What you see above is NOT a final draft and I will be working some contigencies into my outline. Thank you for the input and constructive criticism. I always enjoy getting advice like this because it only helps to make my game that much better. :) [/QUOTE]
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