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[Plots] Would you want to play in this campaign? *MY PLAYERS STAY OUT*
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<blockquote data-quote="clark411" data-source="post: 1267546" data-attributes="member: 4768"><p>Man, I'd probably make a work-a-day guy expecting to get by barely with his bills or maybe go on to become something interesting by circumstance... I'd be all Oh deary gotta pay the bills, can't be late for dinner again, and i'd get all psyched up about this character and then he'd be railroaded, gassed, stabbed, and completely reinvented as what I didn't anticipate (and by that I also mean what wasn't looking forward to as much as wasn't expecting).</p><p></p><p>I'd probably laugh, endure the volley of Highlander 2 references my fellow players would spout for a good 10 minutes as we totally fell out of our characters (Hey, they're completely alien now, even with Mr Alan DM Ex Machina telling us the campaign drill) and if we were lucky, get a stuttered start trying to get into character and figure out what the heck to do, most likely just depending on more railroad for the rest of the session and/or sessions to come.</p><p></p><p>If however, you said from the get-go "Make Normal Mortals for a Highlander-ish Game" two weeks in advance, not only would I show up ready, I'd probably be on board. Realize that when you ask players to make a character, sometimes they're actually sketching it out like a portrait and thinking of how they'll add shades and tones and FEATS! and things over the coming months. Lots of players will not appreciate session one consisting of the DM pulling out the Graffiti and spraying "YOU ARE IMMORTAL AND NOW L33T!" in big red ink on their sketches. As deep and involving as this campaign may be, the first impression for me would be as such.</p></blockquote><p></p>
[QUOTE="clark411, post: 1267546, member: 4768"] Man, I'd probably make a work-a-day guy expecting to get by barely with his bills or maybe go on to become something interesting by circumstance... I'd be all Oh deary gotta pay the bills, can't be late for dinner again, and i'd get all psyched up about this character and then he'd be railroaded, gassed, stabbed, and completely reinvented as what I didn't anticipate (and by that I also mean what wasn't looking forward to as much as wasn't expecting). I'd probably laugh, endure the volley of Highlander 2 references my fellow players would spout for a good 10 minutes as we totally fell out of our characters (Hey, they're completely alien now, even with Mr Alan DM Ex Machina telling us the campaign drill) and if we were lucky, get a stuttered start trying to get into character and figure out what the heck to do, most likely just depending on more railroad for the rest of the session and/or sessions to come. If however, you said from the get-go "Make Normal Mortals for a Highlander-ish Game" two weeks in advance, not only would I show up ready, I'd probably be on board. Realize that when you ask players to make a character, sometimes they're actually sketching it out like a portrait and thinking of how they'll add shades and tones and FEATS! and things over the coming months. Lots of players will not appreciate session one consisting of the DM pulling out the Graffiti and spraying "YOU ARE IMMORTAL AND NOW L33T!" in big red ink on their sketches. As deep and involving as this campaign may be, the first impression for me would be as such. [/QUOTE]
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[Plots] Would you want to play in this campaign? *MY PLAYERS STAY OUT*
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