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Plotting and RPing....
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<blockquote data-quote="weem" data-source="post: 5028933" data-attributes="member: 9470"><p>As far as RP goes (for combat descriptions, I tend to be between these two - back and forth a bit.</p><p></p><p>I will choose hit locations off the cuff depending on how good the roll was and based on where i think a hit would land for that kind of roll... so the player rolls a 19 (before modifier) I might say, "you slash the goblin across the chess... he staggers a bit... that seemed to really hurt him"... if he rolled a 10 and hit, I might say "you slice up and out barely catching his arm", etc. If someone crits and they do a big amount of damage, I have been known to kill the creature right there with some cinematic description - I generally go with what feels 'cool'.</p><p></p><p>As far as plot goes...</p><p></p><p>Without going into a ton of details, I basically sit down with a notebook. I can't write out game stuff on the computer - it seems to stifle my creativity... but I spend 16 hours a day on one, so it kind of makes sense I guess.</p><p></p><p>I think about the entire previous session, and when I get to the end, I start writing out the events that will happen immediately, once we start playing, based on that ending. From there, I think about my players and what I think they will do next. I work on things that will need to be prepared for those circumstances - NPC's etc. My players are pretty predictable, but even if I think I know what they will do, I consider other options and at least have an idea of how they might be handled.</p><p></p><p>In <a href="http://www.enworld.org/forum/general-rpg-discussion/269094-weems-grade-your-dm-skills-challenge.html" target="_blank">my thread about grading your DM skills</a>, I noted that I felt one of my best traits is Improv, so that helps a lot - my notes are relatively vague sometimes, or sometimes I don't have any - I just have a loose idea and I see where it goes when we get together.</p></blockquote><p></p>
[QUOTE="weem, post: 5028933, member: 9470"] As far as RP goes (for combat descriptions, I tend to be between these two - back and forth a bit. I will choose hit locations off the cuff depending on how good the roll was and based on where i think a hit would land for that kind of roll... so the player rolls a 19 (before modifier) I might say, "you slash the goblin across the chess... he staggers a bit... that seemed to really hurt him"... if he rolled a 10 and hit, I might say "you slice up and out barely catching his arm", etc. If someone crits and they do a big amount of damage, I have been known to kill the creature right there with some cinematic description - I generally go with what feels 'cool'. As far as plot goes... Without going into a ton of details, I basically sit down with a notebook. I can't write out game stuff on the computer - it seems to stifle my creativity... but I spend 16 hours a day on one, so it kind of makes sense I guess. I think about the entire previous session, and when I get to the end, I start writing out the events that will happen immediately, once we start playing, based on that ending. From there, I think about my players and what I think they will do next. I work on things that will need to be prepared for those circumstances - NPC's etc. My players are pretty predictable, but even if I think I know what they will do, I consider other options and at least have an idea of how they might be handled. In [URL="http://www.enworld.org/forum/general-rpg-discussion/269094-weems-grade-your-dm-skills-challenge.html"]my thread about grading your DM skills[/URL], I noted that I felt one of my best traits is Improv, so that helps a lot - my notes are relatively vague sometimes, or sometimes I don't have any - I just have a loose idea and I see where it goes when we get together. [/QUOTE]
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