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<blockquote data-quote="TheNovaLord" data-source="post: 5029394" data-attributes="member: 31097"><p>Im gonna disagree a bit</p><p></p><p>Adding too much flourish is a bad thing in combat</p><p></p><p>1. Its slow it down</p><p>2. It therefore makes the combat last longer</p><p>3. it therefore makes combat too important a % of the session</p><p>4. I like games where defence is a static number. keeps its simpler, will utterly abandon all versions for d&d when i need to make a doge or parry roll. PLUS then you would need to add flourish to your 'defence roll'</p><p>5. Why you have the combat, and with whom, and where is much more important that the minutae of every swing and thrust </p><p>6. If combat is becoming dull, its likely your having too many</p><p>7. Save the creative juices and quick thionking and description for talking to npcs, maybe doing skills, puzzle solving, plot development and such</p><p>8. just as a person insisting on spending 15 minutes with the GM buying a pair of 4sp shoes is dull, so is someone overacting/elaborating a combat manuever, unless maybe is Sav World or something where that is encouraged</p><p>9 & 10. Em, possibly later....and with that the Novalord boldy stood up from his desk, and with a dazzling display of adroitness, went and made a cup of tea!!</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 5029394, member: 31097"] Im gonna disagree a bit Adding too much flourish is a bad thing in combat 1. Its slow it down 2. It therefore makes the combat last longer 3. it therefore makes combat too important a % of the session 4. I like games where defence is a static number. keeps its simpler, will utterly abandon all versions for d&d when i need to make a doge or parry roll. PLUS then you would need to add flourish to your 'defence roll' 5. Why you have the combat, and with whom, and where is much more important that the minutae of every swing and thrust 6. If combat is becoming dull, its likely your having too many 7. Save the creative juices and quick thionking and description for talking to npcs, maybe doing skills, puzzle solving, plot development and such 8. just as a person insisting on spending 15 minutes with the GM buying a pair of 4sp shoes is dull, so is someone overacting/elaborating a combat manuever, unless maybe is Sav World or something where that is encouraged 9 & 10. Em, possibly later....and with that the Novalord boldy stood up from his desk, and with a dazzling display of adroitness, went and made a cup of tea!! [/QUOTE]
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