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<blockquote data-quote="S'mon" data-source="post: 5100683" data-attributes="member: 463"><p>Inspired by Greywulf's post linked above, here's my own effort at a BFR calculation system for the BECMI War Machine Rules for 4e. I think the Quick system is probably more appropriate for most 4e campaigns, the Extended system is for those who like more number-crunching.</p><p></p><p>Quick BFR System </p><p>1. Decide the force's troop class, below.</p><p></p><p>Basic Force Rating Troop Class Typical Troop Level</p><p>10-20 Untrained - untrained peasants - Kobolds Minion 1</p><p>21-35 Poor - emergency levy, little training - Goblins Minion 2-3</p><p>36-55 Below Average - Orcs Minion 4-5</p><p>56-70 Fair - most trained militia - Hobgoblins Minion 6-7</p><p>71-80 Average - typical feudal army, Barbarians Minion 8-9 or Standard 1</p><p>81-100 Good - professional army, Gnolls, Elves Minion 10-11 or Standard 2-3</p><p>101-125 Excellent - crack troops, Ogres, Dwarves Minion 12-14 or Standard 4-6 </p><p>126-150 Elite - personal guards, Giants Minion 15-17 or Standard 7-9</p><p></p><p>BFR Beyond Elite Typical Troop Level</p><p>151-175 Minion 18-20 Standard 10-12</p><p>176-200 Minion 21-23 Standard 13-15</p><p>201-225 Minion 24-26 Standard 16-18</p><p>226-250 Minion 27-29 Standard 19-21</p><p>251-275 Minion 30-32 Standard 22-24</p><p>276-300 Minion 33-35 Standard 25-27</p><p>301-325 Minion 36-38 Standard 28-30</p><p>+25 +3 </p><p></p><p>With NPC Leader</p><p>2. Choose BFR or set at 1 below minimum plus a randomiser die:</p><p>"Untrained" = 10+1d10</p><p>"Poor" = 20+1d12</p><p>"Below Average" = 35+1d20</p><p>"Fair" = 55+1d12</p><p>"Average" = 70+1d10</p><p> "Good" = 80+1d20</p><p>"Excellent" = 100+1d20</p><p>"Elite" = 125+1d20 </p><p>etc</p><p></p><p>With PC Leader:</p><p>2. Set BFR at 1 below minimum for that TC</p><p>3. Add Leader modifier:</p><p></p><p>Leadership</p><p>Leader’s level + Leader's Class Modifier:</p><p></p><p>Class Modifier - based on attitude of troops commanded:</p><p>+10 Very Favoured - Warlord</p><p>+5 Favoured - Fighter, Paladin, Barbarian</p><p>+0 Neutral - Cleric, Bard, Ranger, Warden, other Leader or Defender</p><p>-5 Disfavoured - Rogue, Wizard, Druid, Shaman, Invoker, Assassin, Avenger, other Controller or Striker</p><p></p><p>The class modifier assumes a typical campaign setting where the troops trust martial prowess more than the arcane arts, feel distant from divine power, and distrust Rogues. It may be adjusted according to the culture of the setting, eg in a Magocracy Wizards may have +5 to Leadership, in a Theocracy Clerics may have +5. If a Thieves' Guild fielded an army then Rogues might have +5.</p><p>____________________________</p><p></p><p>Extended BFR Calculation</p><p></p><p>Leadership</p><p>Leader’s level</p><p>Leader's Class Modifier:</p><p>+10 Warlord</p><p>+5 Fighter, Paladin, Barbarian</p><p>+0 Cleric, Bard, Ranger, Warden, other Leader or Defender</p><p>-5 Rogue, Wizard, Druid, Shaman, Invoker, Assassin, Avenger, other Controller or Striker</p><p></p><p>+ 2 per 1% of troops that is Paragon Tier as a Standard monster)</p><p>+4 per 1% of troops that is Epic Tier as a Standard monster</p><p></p><p>Experience - Calculate as Minion (Standards Level +8, Elites Level +12)</p><p>[Average Officer Level (1 per 40 troops)] + [Average Troop level x 5] + 1 per Victory -1 per Rout in past 10 years</p><p></p><p>Training</p><p>+40 Elite: 20+ weeks/year, unit Double Cost</p><p>+30 Crack: 20+ weeks/year, 1.5 Cost</p><p>+20 Regular: 20+ weeks/year, Standard Cost</p><p>+10 Trained: 10 weeks.</p><p>+5 Levy: 5 weeks</p><p>+0 Untrained: 0 weeks</p><p></p><p>Role</p><p>+5 if 20% troops are Controller role</p><p>+5 if 20% troops are Leader role</p><p>+5 if 20% troops are Soldier role</p><p>+5 if 50% of troops are Soldier role</p><p></p><p>Total</p><p>Add those together to get the Basic Force Rating and overall Troop Class.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5100683, member: 463"] Inspired by Greywulf's post linked above, here's my own effort at a BFR calculation system for the BECMI War Machine Rules for 4e. I think the Quick system is probably more appropriate for most 4e campaigns, the Extended system is for those who like more number-crunching. Quick BFR System 1. Decide the force's troop class, below. Basic Force Rating Troop Class Typical Troop Level 10-20 Untrained - untrained peasants - Kobolds Minion 1 21-35 Poor - emergency levy, little training - Goblins Minion 2-3 36-55 Below Average - Orcs Minion 4-5 56-70 Fair - most trained militia - Hobgoblins Minion 6-7 71-80 Average - typical feudal army, Barbarians Minion 8-9 or Standard 1 81-100 Good - professional army, Gnolls, Elves Minion 10-11 or Standard 2-3 101-125 Excellent - crack troops, Ogres, Dwarves Minion 12-14 or Standard 4-6 126-150 Elite - personal guards, Giants Minion 15-17 or Standard 7-9 BFR Beyond Elite Typical Troop Level 151-175 Minion 18-20 Standard 10-12 176-200 Minion 21-23 Standard 13-15 201-225 Minion 24-26 Standard 16-18 226-250 Minion 27-29 Standard 19-21 251-275 Minion 30-32 Standard 22-24 276-300 Minion 33-35 Standard 25-27 301-325 Minion 36-38 Standard 28-30 +25 +3 With NPC Leader 2. Choose BFR or set at 1 below minimum plus a randomiser die: "Untrained" = 10+1d10 "Poor" = 20+1d12 "Below Average" = 35+1d20 "Fair" = 55+1d12 "Average" = 70+1d10 "Good" = 80+1d20 "Excellent" = 100+1d20 "Elite" = 125+1d20 etc With PC Leader: 2. Set BFR at 1 below minimum for that TC 3. Add Leader modifier: Leadership Leader’s level + Leader's Class Modifier: Class Modifier - based on attitude of troops commanded: +10 Very Favoured - Warlord +5 Favoured - Fighter, Paladin, Barbarian +0 Neutral - Cleric, Bard, Ranger, Warden, other Leader or Defender -5 Disfavoured - Rogue, Wizard, Druid, Shaman, Invoker, Assassin, Avenger, other Controller or Striker The class modifier assumes a typical campaign setting where the troops trust martial prowess more than the arcane arts, feel distant from divine power, and distrust Rogues. It may be adjusted according to the culture of the setting, eg in a Magocracy Wizards may have +5 to Leadership, in a Theocracy Clerics may have +5. If a Thieves' Guild fielded an army then Rogues might have +5. ____________________________ Extended BFR Calculation Leadership Leader’s level Leader's Class Modifier: +10 Warlord +5 Fighter, Paladin, Barbarian +0 Cleric, Bard, Ranger, Warden, other Leader or Defender -5 Rogue, Wizard, Druid, Shaman, Invoker, Assassin, Avenger, other Controller or Striker + 2 per 1% of troops that is Paragon Tier as a Standard monster) +4 per 1% of troops that is Epic Tier as a Standard monster Experience - Calculate as Minion (Standards Level +8, Elites Level +12) [Average Officer Level (1 per 40 troops)] + [Average Troop level x 5] + 1 per Victory -1 per Rout in past 10 years Training +40 Elite: 20+ weeks/year, unit Double Cost +30 Crack: 20+ weeks/year, 1.5 Cost +20 Regular: 20+ weeks/year, Standard Cost +10 Trained: 10 weeks. +5 Levy: 5 weeks +0 Untrained: 0 weeks Role +5 if 20% troops are Controller role +5 if 20% troops are Leader role +5 if 20% troops are Soldier role +5 if 50% of troops are Soldier role Total Add those together to get the Basic Force Rating and overall Troop Class. [/QUOTE]
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