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<blockquote data-quote="Asmor" data-source="post: 3675338" data-attributes="member: 1154"><p>That's a great idea right there!</p><p></p><p></p><p></p><p>This could work too... I think I'd do something like going to the plane takes 24 hours, which passes instantly in the eyes of the traveller but a day still passes none the less. Not much of a downside for someone entering the plane once or twice, but could really be an issue if you're trying to do something that's even slightly time-sensitive.</p><p></p><p></p><p></p><p>Another good idea. Not so sure that a flat chance is the right direction ("Hey, new buddy! Just step through here and you'll probably arrive safely! What? Oh, don't worry, there's only like a 1 in 20 chance of you getting sent to the Nine Hells."), but making it more risky based on how often they go in does sounds good. Maybe something like a cumulative 1% chance of defect every time they enter.</p><p></p><p></p><p></p><p>Probably the simplest and easiest way, and they say the simplest answers are usually the best. The campaign's already got a lot of powerful NPCs dictating to the players what they should be doing, fate and all that, so I'm not sure if making the Caretaker so heavy handed is a good thing, for reinforcing the theme, or a bad thing, for overdoing the theme.</p><p></p><p></p><p></p><p>That wouldn't really work so well simply because I want to tie the planar travel to a device which the PCs can keep on their persons. However, that does give me an idea of maybe using the finite charges idea above, but instead give it so many charges/week or /month or whatever instead of just a flat number.</p><p></p><p></p><p></p><p>Oh, I fully intend to keep them busy. Let's just say that they'll have to find time to assemble their army while they're still working on ironing out the complications preventing them from completing their main quest. However my primary concern is them using the plane to rest between every fight, or to escape from every difficult situation.</p><p></p><p>So... Thanks for all the ideas all, you're giving me lots of great matieral! Keep it coming!</p></blockquote><p></p>
[QUOTE="Asmor, post: 3675338, member: 1154"] That's a great idea right there! This could work too... I think I'd do something like going to the plane takes 24 hours, which passes instantly in the eyes of the traveller but a day still passes none the less. Not much of a downside for someone entering the plane once or twice, but could really be an issue if you're trying to do something that's even slightly time-sensitive. Another good idea. Not so sure that a flat chance is the right direction ("Hey, new buddy! Just step through here and you'll probably arrive safely! What? Oh, don't worry, there's only like a 1 in 20 chance of you getting sent to the Nine Hells."), but making it more risky based on how often they go in does sounds good. Maybe something like a cumulative 1% chance of defect every time they enter. Probably the simplest and easiest way, and they say the simplest answers are usually the best. The campaign's already got a lot of powerful NPCs dictating to the players what they should be doing, fate and all that, so I'm not sure if making the Caretaker so heavy handed is a good thing, for reinforcing the theme, or a bad thing, for overdoing the theme. That wouldn't really work so well simply because I want to tie the planar travel to a device which the PCs can keep on their persons. However, that does give me an idea of maybe using the finite charges idea above, but instead give it so many charges/week or /month or whatever instead of just a flat number. Oh, I fully intend to keep them busy. Let's just say that they'll have to find time to assemble their army while they're still working on ironing out the complications preventing them from completing their main quest. However my primary concern is them using the plane to rest between every fight, or to escape from every difficult situation. So... Thanks for all the ideas all, you're giving me lots of great matieral! Keep it coming! [/QUOTE]
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