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Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
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<blockquote data-quote="R_J_K75" data-source="post: 7764712" data-attributes="member: 6921294"><p><u><strong>SPOILERS, SO STOP READING IF YOU DONT WANT TO KNOW:</strong></u></p><p><u><strong></strong></u></p><p>I got this today. Admittedly I have only browsed it for a bit but from what I read Im somewhat disappointed. For starters, and this has been going on for some time, the lack of stat blocks is just ridiculous, so on the face of it I can anticipate alot of prep being needed to run even small portions of the dungeon. Seems alot of the features that made UM unique have either been left out or severely truncated. One thing that I didnt see was a section on ways in and out and the inability to teleport in or out. All the doors are wooden?, I seem to remember other door types in previous editions. I didnt see a wandering monster table. Lack of a poster map(s) really aggrevates me. The Map Pack wasnt worth the money IMO, I was hoping for some tables to help populate/furnish the dungeon. I found two things as far as story line disconcerting as well from the two parts I did read. In Wyllowood, the Temple to Malar simply being abandoned seemed plain lazy. Stardock in its own adventure was controlled by the Twisted Rune, why not expand on that instead of just leaving them out? </p><p></p><p>Do I regret purchasing this, no, will I use parts of it, yes but I wont run it straight through. Im gonna re-read all the old stuff and this and put together my own campaign. Im not trying to discourage anyone from buying this book but I just wish that once in awhile WotC would deviate from their standard product format and release something bigger, as it seems they tried to cover too much in too little of a page count. Im sure there are plenty out there who would pay $100+ for something like the size of Ptolus or Rappan Athuk.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 7764712, member: 6921294"] [U][B]SPOILERS, SO STOP READING IF YOU DONT WANT TO KNOW: [/B][/U] I got this today. Admittedly I have only browsed it for a bit but from what I read Im somewhat disappointed. For starters, and this has been going on for some time, the lack of stat blocks is just ridiculous, so on the face of it I can anticipate alot of prep being needed to run even small portions of the dungeon. Seems alot of the features that made UM unique have either been left out or severely truncated. One thing that I didnt see was a section on ways in and out and the inability to teleport in or out. All the doors are wooden?, I seem to remember other door types in previous editions. I didnt see a wandering monster table. Lack of a poster map(s) really aggrevates me. The Map Pack wasnt worth the money IMO, I was hoping for some tables to help populate/furnish the dungeon. I found two things as far as story line disconcerting as well from the two parts I did read. In Wyllowood, the Temple to Malar simply being abandoned seemed plain lazy. Stardock in its own adventure was controlled by the Twisted Rune, why not expand on that instead of just leaving them out? Do I regret purchasing this, no, will I use parts of it, yes but I wont run it straight through. Im gonna re-read all the old stuff and this and put together my own campaign. Im not trying to discourage anyone from buying this book but I just wish that once in awhile WotC would deviate from their standard product format and release something bigger, as it seems they tried to cover too much in too little of a page count. Im sure there are plenty out there who would pay $100+ for something like the size of Ptolus or Rappan Athuk. [/QUOTE]
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