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PlZ help set Dragon Encounter to continue story storyline
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<blockquote data-quote="Manbearcat" data-source="post: 6176528" data-attributes="member: 6696971"><p>1 - Young Purple Dragon is level 6 Solo. With some update work to MM3/MV math, it would be a good challenge to them. You might want to make it a recurring campaign villain.</p><p></p><p>2 - The Orb was indeed a relic of the church. However, it was placed there as a seal for a labyrinth which culminates in a draconic hatchery. This beast was the first of the brood hatched from its eggs. It quickly ate it siblings so as to destroy any competition.</p><p></p><p>3 - Over the length of time from birth until now, it has grown...grooming its psionic powers. Recently, it developed the means to reach out with its mind to beyond the veil of its sanctum. Perhaps the church is directly above this lair and the dragon planted the seed of recovering the "church relic" into the minds of one of the weaker priests and it proliferated from there into an outright church-sponsored mission.</p><p></p><p>4 - Trapped with the dragon in this prison is a clan, of what once was multiple clans, of cannibalistic goblins who have slowly grown hungrier and hungrier as food has diminished during their imprisonment; when they PCs have arrived, they are depraved with near madness from their hunger. This is the 1st line of defense to the dragon's lair.</p><p></p><p>5 - As far as the battle with the dragon itself goes, make the lair large with lots and lots and lots of terrain features for the PCs to interact with (hindering terrain, terrain powers that the PCs can use, difficult terrain in piles of objects that the goblins have given to it in pledges of fealty, blocking terrain to hide behind, etc), and make it tall enough for the dragon to fly in. By the time they reach the dragon itself, they may be level 5 or so. At bloodied, have the dragon desperately escape, breaking through the unsealed ceiling into the church above, causing a precipitous collapse as the entire structure falls in on itself. This would be a Skill Challenge Complexity 2 or 3. Keep this fast paced and exciting. Each failure equals either a surge loss for the whole group as they maybe take a wrong turn or a pillar or wall or ceiling collapses on them. Or a failure could trigger an easy combat with a few ravenous goblins, lost to madness so they notice only the meat before them, oblivious to their imminent demise due to the collapsing lair.</p><p></p><p></p><p>Now you have a paragon tier BBEG that can show up again later; around level 13 (Adult).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6176528, member: 6696971"] 1 - Young Purple Dragon is level 6 Solo. With some update work to MM3/MV math, it would be a good challenge to them. You might want to make it a recurring campaign villain. 2 - The Orb was indeed a relic of the church. However, it was placed there as a seal for a labyrinth which culminates in a draconic hatchery. This beast was the first of the brood hatched from its eggs. It quickly ate it siblings so as to destroy any competition. 3 - Over the length of time from birth until now, it has grown...grooming its psionic powers. Recently, it developed the means to reach out with its mind to beyond the veil of its sanctum. Perhaps the church is directly above this lair and the dragon planted the seed of recovering the "church relic" into the minds of one of the weaker priests and it proliferated from there into an outright church-sponsored mission. 4 - Trapped with the dragon in this prison is a clan, of what once was multiple clans, of cannibalistic goblins who have slowly grown hungrier and hungrier as food has diminished during their imprisonment; when they PCs have arrived, they are depraved with near madness from their hunger. This is the 1st line of defense to the dragon's lair. 5 - As far as the battle with the dragon itself goes, make the lair large with lots and lots and lots of terrain features for the PCs to interact with (hindering terrain, terrain powers that the PCs can use, difficult terrain in piles of objects that the goblins have given to it in pledges of fealty, blocking terrain to hide behind, etc), and make it tall enough for the dragon to fly in. By the time they reach the dragon itself, they may be level 5 or so. At bloodied, have the dragon desperately escape, breaking through the unsealed ceiling into the church above, causing a precipitous collapse as the entire structure falls in on itself. This would be a Skill Challenge Complexity 2 or 3. Keep this fast paced and exciting. Each failure equals either a surge loss for the whole group as they maybe take a wrong turn or a pillar or wall or ceiling collapses on them. Or a failure could trigger an easy combat with a few ravenous goblins, lost to madness so they notice only the meat before them, oblivious to their imminent demise due to the collapsing lair. Now you have a paragon tier BBEG that can show up again later; around level 13 (Adult). [/QUOTE]
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