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PlZ help set Dragon Encounter to continue story storyline
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<blockquote data-quote="Manbearcat" data-source="post: 6176897" data-attributes="member: 6696971"><p>You're welcome. It was no trouble.</p><p></p><p></p><p></p><p>This is a key point here by pemerton. You don't want to just transition from one scene (the combat) to the next (the skill challenge) if the player have the want + ability to prevent that transition (in this case, by stopping the dragon's flight). In the above, I skipped this part because I just assumed that four level 4 characters, specifically after deploying their big guns earlier in the fight to get to bloodied, likely wouldn't have the requisite ability (grapple, immobilize, prone, restrained, stun, etc) to detain the dragon at this point. However, the creature, will be Large at this point (and thus a target for grapple), so in the off-chance that it is in melee when it attempts to retreat and smash through the ceiling, and you have a melee character with an MBA tricked out with a grapple (or prone) rider (through feats), then their may be an opportunity for them to successfully grapple the dragon for a round or two and/or prevent it from escaping. </p><p></p><p>Odds of all of that coming together are not good, however. So in the chance that there is no PC with an immobilize (save ends) at the end of the battle (or some such) and no MBA + prone and the dragon is in melee at bloodied (and escape attempt), then you may want to consider an activatable machinery of some sort in the chamber that was used to successfully capture the dragon's mother (or something that functions the same - anchors the dragon). Perhaps some sort of cannon-like machine that that accelerates a loaded harpoon (long chain, ending in nasty hook). You could have 1 of these but perhaps it would be better to have 4 of them placed at the NW, NE, SW, SE portions of the room, equidistant from each other, aimed at the center location of the room. It would require a check to activate and then a successful attack roll:</p><p></p><p></p><p></p><p>If you use that, and go with multi-harpoon turrets, then I would rule that any secondary successful attacks create an aggregate penalty of -1 to the saving throw against immobilized. With the dragon saving at + 5 already, it wouldn't be too punitive.</p><p></p><p>Whatever scenario you decide to do, enjoy!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6176897, member: 6696971"] You're welcome. It was no trouble. This is a key point here by pemerton. You don't want to just transition from one scene (the combat) to the next (the skill challenge) if the player have the want + ability to prevent that transition (in this case, by stopping the dragon's flight). In the above, I skipped this part because I just assumed that four level 4 characters, specifically after deploying their big guns earlier in the fight to get to bloodied, likely wouldn't have the requisite ability (grapple, immobilize, prone, restrained, stun, etc) to detain the dragon at this point. However, the creature, will be Large at this point (and thus a target for grapple), so in the off-chance that it is in melee when it attempts to retreat and smash through the ceiling, and you have a melee character with an MBA tricked out with a grapple (or prone) rider (through feats), then their may be an opportunity for them to successfully grapple the dragon for a round or two and/or prevent it from escaping. Odds of all of that coming together are not good, however. So in the chance that there is no PC with an immobilize (save ends) at the end of the battle (or some such) and no MBA + prone and the dragon is in melee at bloodied (and escape attempt), then you may want to consider an activatable machinery of some sort in the chamber that was used to successfully capture the dragon's mother (or something that functions the same - anchors the dragon). Perhaps some sort of cannon-like machine that that accelerates a loaded harpoon (long chain, ending in nasty hook). You could have 1 of these but perhaps it would be better to have 4 of them placed at the NW, NE, SW, SE portions of the room, equidistant from each other, aimed at the center location of the room. It would require a check to activate and then a successful attack roll: If you use that, and go with multi-harpoon turrets, then I would rule that any secondary successful attacks create an aggregate penalty of -1 to the saving throw against immobilized. With the dragon saving at + 5 already, it wouldn't be too punitive. Whatever scenario you decide to do, enjoy! [/QUOTE]
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