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pneumatik's WotBS 1 - The Scouring of Gate Pass
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<blockquote data-quote="pneumatik" data-source="post: 4780226" data-attributes="member: 21087"><p>It takes Hollister half a minute (5 rounds) to reach the top of the adjacent building. It's usual inhabitants now out in the street, Hollister's ascent is quiet except for his boots on the wooden floors. At the top of the stairs, the door to the roof is locked.</p><p></p><p>When Korrin runs into the burning building, the heat is overwhelming. Every step he risks catching on fire, and the superhot air sears his lungs.</p><p></p><p>Rashelle appraises the burning building. It's clear there are flames on floors one through three inside the building, but so far the walls aren't burning. Approaching the building, Rashelle thinks the heat is low enough that the building could be climbed, at least for now.</p><p></p><p>Torrent looks at Liiros as he cups, then uncups his hands. <span style="color: Red">"For a second,"</span> she says, <span style="color: Red">"I thought you were going to try to catch the ba- uh, wait, we <em>could</em> catch her. We just need a ... a, uh, blanket or something. And some more people."</span> She starts trying to get members of the mob to help.</p><p>[sblock=ooc]Hollister: The lock on the door requires a key. It's a sturdy wooden door.</p><p>Korrin: Every round in the building you take 1d6 fire damage and have to make a DC 15 reflex save or catch on fire. Your stance will give you +2 to the reflex save. I'm assuming you're going to run up to the room the mother and child are in. It takes seven rounds (navigating the burning building is difficult, and then you have to find the room the mother and child are in. You damage for those seven round are: <a href="http://invisiblecastle.com/roller/view/2058531/" target="_blank">1d6=3, 1d6=1, 1d6=1, 1d6=6, 1d6=6, 1d6=2, 1d6=5</a>. If you catch on fire, you damage for each round is: <a href="http://invisiblecastle.com/roller/view/2058532/" target="_blank">1d6=5, 1d6=6, 1d6=3, 1d6=2, 1d6=2, 1d6=6, 1d6=3</a>.</p><p>Everyone else: If you want to help Torrent get people, you'll need to both role-play and make some social skill checks.[/sblock]</p></blockquote><p></p>
[QUOTE="pneumatik, post: 4780226, member: 21087"] It takes Hollister half a minute (5 rounds) to reach the top of the adjacent building. It's usual inhabitants now out in the street, Hollister's ascent is quiet except for his boots on the wooden floors. At the top of the stairs, the door to the roof is locked. When Korrin runs into the burning building, the heat is overwhelming. Every step he risks catching on fire, and the superhot air sears his lungs. Rashelle appraises the burning building. It's clear there are flames on floors one through three inside the building, but so far the walls aren't burning. Approaching the building, Rashelle thinks the heat is low enough that the building could be climbed, at least for now. Torrent looks at Liiros as he cups, then uncups his hands. [COLOR="Red"]"For a second,"[/COLOR] she says, [COLOR="Red"]"I thought you were going to try to catch the ba- uh, wait, we [I]could[/I] catch her. We just need a ... a, uh, blanket or something. And some more people."[/COLOR] She starts trying to get members of the mob to help. [sblock=ooc]Hollister: The lock on the door requires a key. It's a sturdy wooden door. Korrin: Every round in the building you take 1d6 fire damage and have to make a DC 15 reflex save or catch on fire. Your stance will give you +2 to the reflex save. I'm assuming you're going to run up to the room the mother and child are in. It takes seven rounds (navigating the burning building is difficult, and then you have to find the room the mother and child are in. You damage for those seven round are: [url=http://invisiblecastle.com/roller/view/2058531/]1d6=3, 1d6=1, 1d6=1, 1d6=6, 1d6=6, 1d6=2, 1d6=5[/url]. If you catch on fire, you damage for each round is: [url=http://invisiblecastle.com/roller/view/2058532/]1d6=5, 1d6=6, 1d6=3, 1d6=2, 1d6=2, 1d6=6, 1d6=3[/url]. Everyone else: If you want to help Torrent get people, you'll need to both role-play and make some social skill checks.[/sblock] [/QUOTE]
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