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pneumatik's WotBS 2 - The Indomitable Fire Forest of Innenotdar
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<blockquote data-quote="pneumatik" data-source="post: 5470547" data-attributes="member: 21087"><p>Seeing movement and suspecting the worst of it, Shaylir begins summoning an animal to assist.</p><p></p><p>Liiros takes a deep breath and dives down towards the movement. The murky water blurs anything more than five feet away, and makes it impossible to see beyond twenty feet. He immediately finds two large poles with spear tips pointing up at the party. He follows them down and sees the two creatures holding them. They're both eight feet tall and rippling with muscles. They each have four stubby tusks sticking out of their mouths and their skin is mottled and rough. They remind him of ogres with gills on their necks and webbing between their toes and fingers.</p><p></p><p>Inside the reach of their longspears (or so Liiros now considers the spears) Liiros stabs at one of them with his dagger while he's still above them. He connects, impaling one of the ogres on the shoulder.</p><p></p><p>The stabbed ogre drops his longspear, creates a little space from Liiros, and swings a webbed fist at Liiros. It goes wide.</p><p></p><p>The other ogre swims away from Liiros and stabs up at Torrent through the murky water, impaling her in the leg for 7 damage.</p><p></p><p><span style="color: Red">"Let's play a little bit more fair. Wait a sec, Arshen,"</span> Torrent says. She calls on Osprem to <em>enlarge</em> Arshen. Once enlarged Arshen slips under the surface towards the other ogre. The murky water hides his approach enough that he can approach unhindered. He stomps at the second ogre's head from above, smashing it for nine damage.</p><p></p><p>Now everyone can go.</p><p></p><p>[sblock=ooc and dice explantion]Depth underwater will be measured from the bottom of the five-foot cube people are in. Essentially, from PC's feet (assuming their standing upright).</p><p></p><p>Liiros is 15 feet underwater above and 10 feet away from an ogre (so within it's reach but not adjacent). Arshen, enlarged, is 10 feet under water and above the other ogre. This is their first round underwater. Torrent and Shaylir are on the surface above them.</p><p></p><p>The rules aren't exactly clear on how fast you sink if you voluntarily fail a swim check. I'll assume you can sink at 1/2 speed, 10 or 15 feet as a move action, depending on your normal movement speed. Realize that getting back up to the surface will be harder.</p><p></p><p>Underwater there's partial concealment (20% miss chance) for things 10, 15, and 20 feet away. Anything closer than 10 feet is unconcealed and you can't see beyond 20 feet.</p><p></p><p>When I first start rolling dice I thought merrow (aquatic ogres) got two claw attacks. They don't, so I used the second attack roll for the second merrow's longspear attack. Then the second ogre had to choose between attacking Arshen or Torrent.[/sblock]</p></blockquote><p></p>
[QUOTE="pneumatik, post: 5470547, member: 21087"] Seeing movement and suspecting the worst of it, Shaylir begins summoning an animal to assist. Liiros takes a deep breath and dives down towards the movement. The murky water blurs anything more than five feet away, and makes it impossible to see beyond twenty feet. He immediately finds two large poles with spear tips pointing up at the party. He follows them down and sees the two creatures holding them. They're both eight feet tall and rippling with muscles. They each have four stubby tusks sticking out of their mouths and their skin is mottled and rough. They remind him of ogres with gills on their necks and webbing between their toes and fingers. Inside the reach of their longspears (or so Liiros now considers the spears) Liiros stabs at one of them with his dagger while he's still above them. He connects, impaling one of the ogres on the shoulder. The stabbed ogre drops his longspear, creates a little space from Liiros, and swings a webbed fist at Liiros. It goes wide. The other ogre swims away from Liiros and stabs up at Torrent through the murky water, impaling her in the leg for 7 damage. [COLOR="Red"]"Let's play a little bit more fair. Wait a sec, Arshen,"[/COLOR] Torrent says. She calls on Osprem to [i]enlarge[/i] Arshen. Once enlarged Arshen slips under the surface towards the other ogre. The murky water hides his approach enough that he can approach unhindered. He stomps at the second ogre's head from above, smashing it for nine damage. Now everyone can go. [sblock=ooc and dice explantion]Depth underwater will be measured from the bottom of the five-foot cube people are in. Essentially, from PC's feet (assuming their standing upright). Liiros is 15 feet underwater above and 10 feet away from an ogre (so within it's reach but not adjacent). Arshen, enlarged, is 10 feet under water and above the other ogre. This is their first round underwater. Torrent and Shaylir are on the surface above them. The rules aren't exactly clear on how fast you sink if you voluntarily fail a swim check. I'll assume you can sink at 1/2 speed, 10 or 15 feet as a move action, depending on your normal movement speed. Realize that getting back up to the surface will be harder. Underwater there's partial concealment (20% miss chance) for things 10, 15, and 20 feet away. Anything closer than 10 feet is unconcealed and you can't see beyond 20 feet. When I first start rolling dice I thought merrow (aquatic ogres) got two claw attacks. They don't, so I used the second attack roll for the second merrow's longspear attack. Then the second ogre had to choose between attacking Arshen or Torrent.[/sblock] [/QUOTE]
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