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Pnumadesi Player's Companion Feedback and Updates
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<blockquote data-quote="malcolm_n" data-source="post: 5245535" data-attributes="member: 63154"><p>A new week, another review. I'm still going through some of the feedback I've received and would greatly appreciate any other contributions. Thank you to those of you who are helping out so far.</p><p></p><p>This week, I'm gonna look more into Racial Progeny feats. This matters because I'm just about done with the mini campaign hook I'll present at the end of the week and it involves a pregenerated character who will likely take one.</p><p></p><p>[sblock=racial progeny feats] <p style="text-align: center"><p style="text-align: center"><strong><em>RACIAL PROGENY FEATS</em></strong></p> </p><p> [FONT=&quot]In Pnumadesi, races don’t always breed entirely true. Instead, children of varying backgrounds and origins roam the continent as heroes and npcs. Because of this, we introduce the option to use racial progeny feats.[/FONT]</p><p> [FONT=&quot] Your progeny may not show up immediately at birth and you could even go your entire life without exhibiting the racial traits of your second race. But, you may grow into your new life and could learn that you have more in common with your second race than initially believed.[/FONT]</p><p> [FONT=&quot] Because racial progeny feats represent you as a race and not a class, they don’t count as an option for a bard’s class features related to multiclassing. You can, however, have one racial progeny feat and one multiclass feat to help flavor your character.[/FONT]</p><p> [FONT=&quot] The only race that doesn’t pass its progeny on is the half-elf. Instead, consider picking Eladrin as your racial progeny or take the Human Progeny feat.[/FONT]</p><p> </p><p> [FONT=&quot]FIRE PROGENY [Tiefling Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Dex 13 or Int 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain a +2 racial bonus to Bluff or Stealth.[/FONT]</p><p> [FONT=&quot] You have resist fire 5. The resistance improves to 10 at 21st level.[/FONT]</p><p> </p><p> [/sblock]Originally, I made racial progeny feats multiclass feats with special rules. By this evolution of the ruleset, they are a separate entity that can be taken in addition to multiclass feats. This makes it easier to distinguish rules. For example, you can't be a bard with several racial progeny feats because they're not multiclass feats.</p><p></p><p>Now, as to why I made racial progeny feats. Basically, I came up with the idea that races in Pnumadesi (particularly the annodam) get together with just about anybody they can. The one-race preference of most worlds doesn't apply on this plane. To best represent that, racial progeny feats allowed for your parents to be a tiefling and a dwarf, or a half-orc and a gnome. Yeah, there are strange combinations, but that's part of the fun of a good backstory.</p><p>A bigger reason than even stated above for racial progeny feats lies in the background of one of the starring NPCs of Pnumadesi. A 15 year old boy named Zen plays a key role in the banishing of the elementals just before the campaign setting picks up for players. During his quest to do that, he finds out he's actually an elemental-born xendauni child. This, in and of itself, is a huge deal, even to people on Pnumadesi, since xendauni and elementals are sworn blood enemies.</p><p></p><p>More can be learned of Zen and his adventures as I detail more overviews of Pnumadesi. In addition, we are working on chronicling Zen's story in an actual novel that I'll also explain in greater detail as time wears on. </p><p></p><p>Thank you for reading and I'll see you next week.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5245535, member: 63154"] A new week, another review. I'm still going through some of the feedback I've received and would greatly appreciate any other contributions. Thank you to those of you who are helping out so far. This week, I'm gonna look more into Racial Progeny feats. This matters because I'm just about done with the mini campaign hook I'll present at the end of the week and it involves a pregenerated character who will likely take one. [sblock=racial progeny feats] [CENTER][CENTER][B][I]RACIAL PROGENY FEATS[/I][/B][/CENTER] [/CENTER] [FONT="]In Pnumadesi, races don’t always breed entirely true. Instead, children of varying backgrounds and origins roam the continent as heroes and npcs. Because of this, we introduce the option to use racial progeny feats.[/FONT] [FONT="] Your progeny may not show up immediately at birth and you could even go your entire life without exhibiting the racial traits of your second race. But, you may grow into your new life and could learn that you have more in common with your second race than initially believed.[/FONT] [FONT="] Because racial progeny feats represent you as a race and not a class, they don’t count as an option for a bard’s class features related to multiclassing. You can, however, have one racial progeny feat and one multiclass feat to help flavor your character.[/FONT] [FONT="] The only race that doesn’t pass its progeny on is the half-elf. Instead, consider picking Eladrin as your racial progeny or take the Human Progeny feat.[/FONT] [FONT="]FIRE PROGENY [Tiefling Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Dex 13 or Int 13[/FONT] [FONT="] [B]Benefit:[/B] You gain a +2 racial bonus to Bluff or Stealth.[/FONT] [FONT="] You have resist fire 5. The resistance improves to 10 at 21st level.[/FONT] [/sblock]Originally, I made racial progeny feats multiclass feats with special rules. By this evolution of the ruleset, they are a separate entity that can be taken in addition to multiclass feats. This makes it easier to distinguish rules. For example, you can't be a bard with several racial progeny feats because they're not multiclass feats. Now, as to why I made racial progeny feats. Basically, I came up with the idea that races in Pnumadesi (particularly the annodam) get together with just about anybody they can. The one-race preference of most worlds doesn't apply on this plane. To best represent that, racial progeny feats allowed for your parents to be a tiefling and a dwarf, or a half-orc and a gnome. Yeah, there are strange combinations, but that's part of the fun of a good backstory. A bigger reason than even stated above for racial progeny feats lies in the background of one of the starring NPCs of Pnumadesi. A 15 year old boy named Zen plays a key role in the banishing of the elementals just before the campaign setting picks up for players. During his quest to do that, he finds out he's actually an elemental-born xendauni child. This, in and of itself, is a huge deal, even to people on Pnumadesi, since xendauni and elementals are sworn blood enemies. More can be learned of Zen and his adventures as I detail more overviews of Pnumadesi. In addition, we are working on chronicling Zen's story in an actual novel that I'll also explain in greater detail as time wears on. Thank you for reading and I'll see you next week. [/QUOTE]
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