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Pnumadesi Player's Companion Feedback and Updates
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<blockquote data-quote="malcolm_n" data-source="post: 5297677" data-attributes="member: 63154"><p>1) Big news this week. First, today is my last preview from the Pnumadesi Player's Companion. With it, I offer the standing image for the World Companion, which I'm finishing now and preparing to bring to the next step as well. Starting next week, I will have a new thread titled </p><p></p><p>Pnumadesi World Companion Previews and Updates</p><p></p><p>I plan to start the process all over and show off some things from the world companion as I put on the final touches and get started on the art for the inside.</p><p></p><p>2) Next, I mentioned it earlier this week, but don't forget to take a look at the Call to Arms! Contest (link posted above). For the hesitant, the winner gets a free copy of BOTH the digital and the physical book, in addition to seeing (along with the others of the top 5) their story and character incorporated in the world of Pnumadesi. Help shape the world, and win prizes.</p><p></p><p>3) Speaking of the Player's Companion, I'm leaning toward $14.49 for the digital copy, and $24.99 for the printed book, but that depends on if I stick to soft cover only. With enough digital sales, I'll probably push for hard cover.</p><p></p><p>Let me know what you think about the binding idea. Would you rather buy a hard cover or soft cover copy of the Pnumadesi Player's Companion. It'll be nice, especially in the first print, to get something out there that the public would want to buy.</p><p></p><p>That covers it for those updates. For the last book preview of the Pnumadesi Player's Companion, I offer you a look at the watchers.</p><p></p><p>[sblock=Watcher]</p><p>Pnumadesi is sometimes called the continent of two moons by those who live on the other continents of the world. This is because shortly after separating Pnumadesi from Pnumadeja, the magelords established an island the size of a metropolis high in the sky. This island appears to onlookers below as nothing more than a static moon over Pnumadesi. Upon the island live the watchers: heroes from the world’s past who’ve gained status with the council of wizards and earned immortality upon the island as long as they continue to document the happenings on the continent below.</p><p></p><p> Prerequisite: 21st level</p><p></p><p> When the wizard’s council of Pnumadesi separated the continent, they were wise not to assume that meant the people of their sister continent would be safe. To keep an eye on it from their capital on Pnumadeja, the mages cast an epic ritual which raised an uninhabited island off their western coast and lifted it high into the sky over Pnumadesi.</p><p></p><p> Heedless of the water which rushed to fill the missing island’s former location, as well as the change of tides surrounding Pnumadesi as a result of the gravity exuded by the new “moon” as many had come to call it, the mage council hand-picked heroes of their age and granted them immortal life in exchange for their staying upon the island and documenting Pnumadesi’s history.</p><p></p><p> Heroes of the past have earned a place on the island above Pnumadesi. As a reward for having played a part in the events of the world, the magelords of Pnumadeja welcome you into their trust as well.</p><p></p><p> You are among those ranks now and have expectations with which you must keep up to maintain your place. Knowing this, do you ultimately take your gift and walk away from immortality, or embrace it and live forever, bound to an island and servitude as a watcher whose purpose is to document the history of the world?</p><p></p><p> Immortality</p><p></p><p>Whether you decide to walk that path or not is ultimately your decision. To aid you in making your decision, the magelords of Pnumadeja grant you tastes of power to rival any of your mortal talents.</p><p></p><p> Accepting the Offer: One last act of heroism cements your place as a watcher from on high. You say goodbye to loved ones and leave to your new home above Pnumadesi. Once there, the magic of immortality takes hold and binds you to the island where you begin to observe the mortals of the land below and track their history.</p><p></p><p> Watcher Features</p><p></p><p>All magelords have the following class features.</p><p></p><p> Epic Ability (21st level): Choose a key ability of your class and increase that ability score by 2.</p><p></p><p> Taste of Immortality (24th level): When an attack would reduce you to 0 or fewer hit points, you can spend a healing surge as a free action and regain no hit points. Instead, you ignore the damage that would reduce your hit points to 0 or fewer. This effect is cumulative, so the second time during the day in which you would be reduced to 0 or fewer hit points, you must spend 2 healing surges to ignore the damage, and so on.</p><p></p><p> Watcher’s Attention (30th level): You always go first on initiative, unless somebody else has a similar ability; in which case you roll against that person as normal.</p><p></p><p> You can always act in a surprise round during combat. This doesn’t allow you to forewarn your allies of an ambush unless you could otherwise do so.</p><p></p><p> Watcher Power</p><p></p><p> Watcher’s Gift Watcher Utility 26</p><p></p><p>Those who watch from above lend you their knowledge of the location of enemies and allies alike.</p><p></p><p>Encounter • Primal, Weapon</p><p></p><p>Minor Action Close burst 20</p><p></p><p>Effect: Until the end of your next turn, you can see all creatures within the area, even if a creature is hidden, invisible, or behind a wall or magical ward.--[/sblock] The common folk of Pnumadesi either don't know, or refuse to acknowledge that the moon which is ever-present in the sky was only put there less than a millenium ago. Particularly valuable heroes, called children of destiny, are sometimes invited to join the ranks of the watchers; a life of immortal service in documenting the history of Pnumadesi.</p><p></p><p>The concept for the watchers came while we developed the world of Pnumadesi. Up to that point, we knew how things started, and how they would end; but we didn't know the steps from one to the other. Why would the mages just separate the continent and leave its people to suffer? How could they feel they were saving anybody with their actions? Was it truly good intentions that led them to action, or some form of greed and arrogance that led them to do what they did?</p><p></p><p>All of these questions were generally answered with a "no." Although anybody could admit the mage council isn't the brightest of groups, despite their collected intelligence, few but the longer-lived races even remember a time before the land was separated. The mages were trying to do something good, but because they were in such a hurry, they blew it; they just didn't know that yet. So, we decided to make some go-between. Watchers started as a race, but with the 3 we already had, it felt like cramming too many to be of help. Then they became a variant on a couple classes under the signature powers, but that felt too thin. Finally we decided on an epic destiny on par with the magelord, as it represents those who either pass up the mantle of leadership or don't have the arcane training necessary for the job.</p><p></p><p>And so, the moon sits as it has, unmoving for 1,000 years. The World Companion features a great shot of the island of the watchers, as well as the protector of Pnumadesi, the wizard Diaden.</p><p></p><p>[sblock=Pnumadesi World Companion Cover]<img src="http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs187.ash2/45009_109173792473184_100424413348122_76496_3358413_n.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5297677, member: 63154"] 1) Big news this week. First, today is my last preview from the Pnumadesi Player's Companion. With it, I offer the standing image for the World Companion, which I'm finishing now and preparing to bring to the next step as well. Starting next week, I will have a new thread titled Pnumadesi World Companion Previews and Updates I plan to start the process all over and show off some things from the world companion as I put on the final touches and get started on the art for the inside. 2) Next, I mentioned it earlier this week, but don't forget to take a look at the Call to Arms! Contest (link posted above). For the hesitant, the winner gets a free copy of BOTH the digital and the physical book, in addition to seeing (along with the others of the top 5) their story and character incorporated in the world of Pnumadesi. Help shape the world, and win prizes. 3) Speaking of the Player's Companion, I'm leaning toward $14.49 for the digital copy, and $24.99 for the printed book, but that depends on if I stick to soft cover only. With enough digital sales, I'll probably push for hard cover. Let me know what you think about the binding idea. Would you rather buy a hard cover or soft cover copy of the Pnumadesi Player's Companion. It'll be nice, especially in the first print, to get something out there that the public would want to buy. That covers it for those updates. For the last book preview of the Pnumadesi Player's Companion, I offer you a look at the watchers. [sblock=Watcher] Pnumadesi is sometimes called the continent of two moons by those who live on the other continents of the world. This is because shortly after separating Pnumadesi from Pnumadeja, the magelords established an island the size of a metropolis high in the sky. This island appears to onlookers below as nothing more than a static moon over Pnumadesi. Upon the island live the watchers: heroes from the world’s past who’ve gained status with the council of wizards and earned immortality upon the island as long as they continue to document the happenings on the continent below. Prerequisite: 21st level When the wizard’s council of Pnumadesi separated the continent, they were wise not to assume that meant the people of their sister continent would be safe. To keep an eye on it from their capital on Pnumadeja, the mages cast an epic ritual which raised an uninhabited island off their western coast and lifted it high into the sky over Pnumadesi. Heedless of the water which rushed to fill the missing island’s former location, as well as the change of tides surrounding Pnumadesi as a result of the gravity exuded by the new “moon” as many had come to call it, the mage council hand-picked heroes of their age and granted them immortal life in exchange for their staying upon the island and documenting Pnumadesi’s history. Heroes of the past have earned a place on the island above Pnumadesi. As a reward for having played a part in the events of the world, the magelords of Pnumadeja welcome you into their trust as well. You are among those ranks now and have expectations with which you must keep up to maintain your place. Knowing this, do you ultimately take your gift and walk away from immortality, or embrace it and live forever, bound to an island and servitude as a watcher whose purpose is to document the history of the world? Immortality Whether you decide to walk that path or not is ultimately your decision. To aid you in making your decision, the magelords of Pnumadeja grant you tastes of power to rival any of your mortal talents. Accepting the Offer: One last act of heroism cements your place as a watcher from on high. You say goodbye to loved ones and leave to your new home above Pnumadesi. Once there, the magic of immortality takes hold and binds you to the island where you begin to observe the mortals of the land below and track their history. Watcher Features All magelords have the following class features. Epic Ability (21st level): Choose a key ability of your class and increase that ability score by 2. Taste of Immortality (24th level): When an attack would reduce you to 0 or fewer hit points, you can spend a healing surge as a free action and regain no hit points. Instead, you ignore the damage that would reduce your hit points to 0 or fewer. This effect is cumulative, so the second time during the day in which you would be reduced to 0 or fewer hit points, you must spend 2 healing surges to ignore the damage, and so on. Watcher’s Attention (30th level): You always go first on initiative, unless somebody else has a similar ability; in which case you roll against that person as normal. You can always act in a surprise round during combat. This doesn’t allow you to forewarn your allies of an ambush unless you could otherwise do so. Watcher Power Watcher’s Gift Watcher Utility 26 Those who watch from above lend you their knowledge of the location of enemies and allies alike. Encounter • Primal, Weapon Minor Action Close burst 20 Effect: Until the end of your next turn, you can see all creatures within the area, even if a creature is hidden, invisible, or behind a wall or magical ward.--[/sblock] The common folk of Pnumadesi either don't know, or refuse to acknowledge that the moon which is ever-present in the sky was only put there less than a millenium ago. Particularly valuable heroes, called children of destiny, are sometimes invited to join the ranks of the watchers; a life of immortal service in documenting the history of Pnumadesi. The concept for the watchers came while we developed the world of Pnumadesi. Up to that point, we knew how things started, and how they would end; but we didn't know the steps from one to the other. Why would the mages just separate the continent and leave its people to suffer? How could they feel they were saving anybody with their actions? Was it truly good intentions that led them to action, or some form of greed and arrogance that led them to do what they did? All of these questions were generally answered with a "no." Although anybody could admit the mage council isn't the brightest of groups, despite their collected intelligence, few but the longer-lived races even remember a time before the land was separated. The mages were trying to do something good, but because they were in such a hurry, they blew it; they just didn't know that yet. So, we decided to make some go-between. Watchers started as a race, but with the 3 we already had, it felt like cramming too many to be of help. Then they became a variant on a couple classes under the signature powers, but that felt too thin. Finally we decided on an epic destiny on par with the magelord, as it represents those who either pass up the mantle of leadership or don't have the arcane training necessary for the job. And so, the moon sits as it has, unmoving for 1,000 years. The World Companion features a great shot of the island of the watchers, as well as the protector of Pnumadesi, the wizard Diaden. [sblock=Pnumadesi World Companion Cover][IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs187.ash2/45009_109173792473184_100424413348122_76496_3358413_n.jpg[/IMG][/sblock] [/QUOTE]
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