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[PoA] So did anyone actually get the Crown?
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<blockquote data-quote="Chaz" data-source="post: 1928910" data-attributes="member: 6654"><p>Old friends stopped playing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Wasnt happy with some of the layout for advanced chars(was originaly designed for up to lev 20), although its good for low-med lev chars</p><p></p><p>really didnt like the design of how you had to get around to certain areas and buy items/use gold to travel. No real feel of being in an "open land" to travel. Had to much of a module constraint feel to it. </p><p></p><p>Thats basicaly it. To put it in perspective... I used to play a LOT of Ultima Online(5+ years). You could travel all over in the big world and it felt open and connected...alive almost. Modules tend to feel guided and fit to form.. go here. . then there.. etc. </p><p>What I look for in a PW is that open, go anywhere kind of feel. As though the world is just there and its open to all. You may die... but its there. Instead of the go to A then B to do C kind of thing. Now I realize none of this makes sense probably, but its the best I can do to explain it.</p><p></p><p>Chainmail(and seviss ive played a little bit on my computer offline now) has this open, alive landscape kind of feel. Looking forward to Chainmail if it gets updated.</p><p></p><p>Peace <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Chaz, post: 1928910, member: 6654"] Old friends stopped playing ;) Wasnt happy with some of the layout for advanced chars(was originaly designed for up to lev 20), although its good for low-med lev chars really didnt like the design of how you had to get around to certain areas and buy items/use gold to travel. No real feel of being in an "open land" to travel. Had to much of a module constraint feel to it. Thats basicaly it. To put it in perspective... I used to play a LOT of Ultima Online(5+ years). You could travel all over in the big world and it felt open and connected...alive almost. Modules tend to feel guided and fit to form.. go here. . then there.. etc. What I look for in a PW is that open, go anywhere kind of feel. As though the world is just there and its open to all. You may die... but its there. Instead of the go to A then B to do C kind of thing. Now I realize none of this makes sense probably, but its the best I can do to explain it. Chainmail(and seviss ive played a little bit on my computer offline now) has this open, alive landscape kind of feel. Looking forward to Chainmail if it gets updated. Peace :) [/QUOTE]
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[PoA] So did anyone actually get the Crown?
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