Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
PoA Update - It's been changed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 1758405" data-attributes="member: 1"><p>The changes (as I remember them) are as follows. Essentially, "going back to basics" meat uploading the original version of the module without my modifications:</p><p> </p><p>1) Ascension Market (now Merchant's Emporium) only has three vendors. No vendor limits - they can each afford to buy the entire planet. The bizzarely-placed vendor in the tavern is back, too.</p><p> </p><p>2) No Craftable Natural Resources or Craft Merchants.</p><p> </p><p>3) Player Housing gone (including Elendiel's Temple). Elendiel's Temple was where the arena now is.</p><p> </p><p>4) You can now find vast amounts of treasure under random rocks, shrubs and piles of stones. Because people just leave it lying around or something.</p><p> </p><p>5) The appalling spelling and punctuation from the original module is back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Other than that, it's pretty much the same. Fixing the random-treasure-rocks means that you can now find all five fragments of Anduin's Staff in the Forgotten Forest, along with the garnets needed to get home again.</p><p> </p><p>Re. the issues above:</p><p> </p><p>1) He killed a half-orc harmlessly training in the arena. You reap what you sow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>2) Nothing has changed plot-wise. Archemlis the Betrayer has always preyed on solo adventurers. He's been lucky not to meet him until now. Not sure what an "MOB" is, but I manually introduced a monster into town at one point which was killed after a few minutes.</p><p> </p><p>3) I'll have to see if I can work out what the module writer intended there, and see if it is functioning or can be made to function. That's the reason I got rid of it in the first place - couldn't figure out what to do with it.</p></blockquote><p></p>
[QUOTE="Morrus, post: 1758405, member: 1"] The changes (as I remember them) are as follows. Essentially, "going back to basics" meat uploading the original version of the module without my modifications: 1) Ascension Market (now Merchant's Emporium) only has three vendors. No vendor limits - they can each afford to buy the entire planet. The bizzarely-placed vendor in the tavern is back, too. 2) No Craftable Natural Resources or Craft Merchants. 3) Player Housing gone (including Elendiel's Temple). Elendiel's Temple was where the arena now is. 4) You can now find vast amounts of treasure under random rocks, shrubs and piles of stones. Because people just leave it lying around or something. 5) The appalling spelling and punctuation from the original module is back. :) Other than that, it's pretty much the same. Fixing the random-treasure-rocks means that you can now find all five fragments of Anduin's Staff in the Forgotten Forest, along with the garnets needed to get home again. Re. the issues above: 1) He killed a half-orc harmlessly training in the arena. You reap what you sow. :) 2) Nothing has changed plot-wise. Archemlis the Betrayer has always preyed on solo adventurers. He's been lucky not to meet him until now. Not sure what an "MOB" is, but I manually introduced a monster into town at one point which was killed after a few minutes. 3) I'll have to see if I can work out what the module writer intended there, and see if it is functioning or can be made to function. That's the reason I got rid of it in the first place - couldn't figure out what to do with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
PoA Update - It's been changed
Top