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<blockquote data-quote="Frozen DM" data-source="post: 2633251" data-attributes="member: 35841"><p>I have both of Mongoose's pcket guides (Players and GMs). I never even bothered to upgrade to the 3.5 PHB or DMG. These two books meet around 90% of my needs. </p><p></p><p>However, I do have a few issues with both books. Since they are based off of the SRD, there is no leveling or XP rules so I still have to refer back to my main 3.0 books when calculating encounter XP. </p><p></p><p>Also, one thing I miss in the Pocket Player's Guide is the appendix of conditions that is found in the PHB. This is probably the one part of the PHB I would refer to most, after spells, and not having it is a pain. Also, I find their index is very much lacking and it can be hard to just flip to a chapter I need. I'm very visual, and the images in the normal PHB or DMH help me find stuff quickly. The dense text of the pocket guides limits that slightly. </p><p></p><p>I love the concept of the books, but they needed to be more than just copy-and-paste jobs from the SRD. If there are other copies of the 3.5 books floating around the gaming table, however, I say save the money and just pick up the pocket guides.</p></blockquote><p></p>
[QUOTE="Frozen DM, post: 2633251, member: 35841"] I have both of Mongoose's pcket guides (Players and GMs). I never even bothered to upgrade to the 3.5 PHB or DMG. These two books meet around 90% of my needs. However, I do have a few issues with both books. Since they are based off of the SRD, there is no leveling or XP rules so I still have to refer back to my main 3.0 books when calculating encounter XP. Also, one thing I miss in the Pocket Player's Guide is the appendix of conditions that is found in the PHB. This is probably the one part of the PHB I would refer to most, after spells, and not having it is a pain. Also, I find their index is very much lacking and it can be hard to just flip to a chapter I need. I'm very visual, and the images in the normal PHB or DMH help me find stuff quickly. The dense text of the pocket guides limits that slightly. I love the concept of the books, but they needed to be more than just copy-and-paste jobs from the SRD. If there are other copies of the 3.5 books floating around the gaming table, however, I say save the money and just pick up the pocket guides. [/QUOTE]
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