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Pocket GM: Artifacts II: LAWN OF THE DEAD
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<blockquote data-quote="TheLe" data-source="post: 2011363" data-attributes="member: 3981"><p>Lawn of the Dead</p><p></p><p> Le Games must really enjoy writing these artifact books. I believe this is the fourth one of theirs I have reviewed, and they really do not have that many other titles. Still, they have a good formula for making artifacts that vary in power and that can be usable at many different character levels. </p><p></p><p> Lawn of the Dead is a twenty-one page pdf by Le Games. Le Games has produced three other artifacts book and one book one races. Their books are small and focused but are a good price for the content. They do creative things and push the envelope of what artifacts are and how they can be used. Lawn of the Dead comes in a small less then a meg pdf file. Inside are three version of the book. Two are PDF versions, one to be printed and one to be read on screen. The third is in word format. Both PDFs are fully book marked making them easy to use at the gaming table. Printing should be relatively easy and not too ink intensive at all. </p><p></p><p> There are eleven different artifacts presented here. Each of them deals with an undead theme as can be deduced by the title of this book. The art continues with the undead theme. It is mostly a mismatch of a few different styles. The art is not too bad and it at least breaks up the pages. The formatting is pretty basic in the standard two column format that is seen these days. </p><p></p><p> There are some neat items like Grieg’s Violin which raises undead when its played, just not controlled undead. It has a nice history and can be used for a nice plot device. Then there’s the item like Holy Cube of Dar Kurmann. It is a powerful item that can be used to turn undead. Of courser since it weights two hundred pounds, it is not the most portable of items. Then there is a the Grey Club. It is a magical weapon that gets bonuses for fighting evil and better bonuses for fighting undead. It has other abilities like entangle and others that the user gains as he gains levels. </p><p></p><p> One of the best things about the book is that the items are not at a set power level. At the beginning of the PDF the book talks about different options that can be applied for caster level of the artifacts. The caster level can be set or grow with the character. Many artifacts themselves have abilities that grow as the characters grow. </p><p></p><p> Overall it is a nice PDF that offers a series of undead themed artifacts. If undead are a large part of ones campaigns, then this would be a god book to pick up and to use. Many of the artifacts are good to be used as a plot device. The format and appearance of the artifacts is very similar to their other books, so if one has seen them and liked them then this one will also please.</p></blockquote><p></p>
[QUOTE="TheLe, post: 2011363, member: 3981"] Lawn of the Dead Le Games must really enjoy writing these artifact books. I believe this is the fourth one of theirs I have reviewed, and they really do not have that many other titles. Still, they have a good formula for making artifacts that vary in power and that can be usable at many different character levels. Lawn of the Dead is a twenty-one page pdf by Le Games. Le Games has produced three other artifacts book and one book one races. Their books are small and focused but are a good price for the content. They do creative things and push the envelope of what artifacts are and how they can be used. Lawn of the Dead comes in a small less then a meg pdf file. Inside are three version of the book. Two are PDF versions, one to be printed and one to be read on screen. The third is in word format. Both PDFs are fully book marked making them easy to use at the gaming table. Printing should be relatively easy and not too ink intensive at all. There are eleven different artifacts presented here. Each of them deals with an undead theme as can be deduced by the title of this book. The art continues with the undead theme. It is mostly a mismatch of a few different styles. The art is not too bad and it at least breaks up the pages. The formatting is pretty basic in the standard two column format that is seen these days. There are some neat items like Grieg’s Violin which raises undead when its played, just not controlled undead. It has a nice history and can be used for a nice plot device. Then there’s the item like Holy Cube of Dar Kurmann. It is a powerful item that can be used to turn undead. Of courser since it weights two hundred pounds, it is not the most portable of items. Then there is a the Grey Club. It is a magical weapon that gets bonuses for fighting evil and better bonuses for fighting undead. It has other abilities like entangle and others that the user gains as he gains levels. One of the best things about the book is that the items are not at a set power level. At the beginning of the PDF the book talks about different options that can be applied for caster level of the artifacts. The caster level can be set or grow with the character. Many artifacts themselves have abilities that grow as the characters grow. Overall it is a nice PDF that offers a series of undead themed artifacts. If undead are a large part of ones campaigns, then this would be a god book to pick up and to use. Many of the artifacts are good to be used as a plot device. The format and appearance of the artifacts is very similar to their other books, so if one has seen them and liked them then this one will also please. [/QUOTE]
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