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Pocket Grimoire Divine
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<blockquote data-quote="Simon Collins" data-source="post: 2009253" data-attributes="member: 9860"><p>This is not a playtest review.</p><p></p><p>Pocket Grimoire Divine is the second in the Pocket Grimoire series from Green Ronin Publishing, a collection of spells from various d20 publishers, publishable under the OGL agreement. This one deals with divine spells, where the Pocket Grimoire Arcane (PGA) dealt with arcane spells only.</p><p></p><p>Pocket Grimoire Divine comes in at $14.95 for 256 half-size (A5) pages. Like its predecessor, this is pretty good value in terms of content volume. Font size and margins are fairly good whilst there is some white space only at the end of each alphabetical chapter. There is no art as such (the front cover is a fake vellum look like the Arcane grimoire though th cover is blue to distinguish it from its red cousin). The quality of writing varies from spell to spell but is concise and rules-orientated as the subject matter dictates. All the spells have been edited for clarity and revised with all known errata. The editing job seems good.</p><p></p><p>The OGL is at the beginning of the book and provides an insight into the number of d20 publishers from which this collection is drawn. As well as the major publishers used for the PGA (including Green Ronin themselves), Eden Studios 'Akrasia' module was used for this volume. Note that like The PGA, all spells from the Players Handbook are included.</p><p></p><p>Pocket Grimoire Divine begins with spell lists based on all the spells given in the book - for Adepts, Blackguards, Clerics, Druids, Paladins, and Rangers. In addition, clerical domains are detailed including several new ones from various d20 publishers such as Dream, Entrancement, Fey, Shadow, Time, and Vengeance amongst others. The spells themselves take up the remainder of the book, apart from three pages of ads at the end.</p><p></p><p>Conclusion:</p><p>Like the PGA, your interest in this book will be dependent on your situation. If you are a GM who wants to give your players access to a wider range of spells than the Players Handbook offers, or you are a player whose GM is willing to allow you access to a more extended spell list than found in the PHB, then this book provides a very handy way of doing this. The major benefit is all the spells are in one volume, rather than having to drag several volumes with different spells along in order to check rules mid-game. Obviously if you are content with, or restricted to, the spells from the Players Handbook then this volume has limited use unless you like collecting new spells for the sake of it.</p><p></p><p>I see its usefulness in a similar way as Pocket Grimoire Arcane - one volume of spells to allow extended spell (and domain in the case of PGD) access without bringing 20 books to the table.</p><p></p><p>In the same manner as the PGA, editing has removed the full text from some of the spells, and some relatively new errata has not been included. Still, there _have_ been errata updates for spells and most of the spells remain intact, but be wary if you're looking for perfection here.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2009253, member: 9860"] This is not a playtest review. Pocket Grimoire Divine is the second in the Pocket Grimoire series from Green Ronin Publishing, a collection of spells from various d20 publishers, publishable under the OGL agreement. This one deals with divine spells, where the Pocket Grimoire Arcane (PGA) dealt with arcane spells only. Pocket Grimoire Divine comes in at $14.95 for 256 half-size (A5) pages. Like its predecessor, this is pretty good value in terms of content volume. Font size and margins are fairly good whilst there is some white space only at the end of each alphabetical chapter. There is no art as such (the front cover is a fake vellum look like the Arcane grimoire though th cover is blue to distinguish it from its red cousin). The quality of writing varies from spell to spell but is concise and rules-orientated as the subject matter dictates. All the spells have been edited for clarity and revised with all known errata. The editing job seems good. The OGL is at the beginning of the book and provides an insight into the number of d20 publishers from which this collection is drawn. As well as the major publishers used for the PGA (including Green Ronin themselves), Eden Studios 'Akrasia' module was used for this volume. Note that like The PGA, all spells from the Players Handbook are included. Pocket Grimoire Divine begins with spell lists based on all the spells given in the book - for Adepts, Blackguards, Clerics, Druids, Paladins, and Rangers. In addition, clerical domains are detailed including several new ones from various d20 publishers such as Dream, Entrancement, Fey, Shadow, Time, and Vengeance amongst others. The spells themselves take up the remainder of the book, apart from three pages of ads at the end. Conclusion: Like the PGA, your interest in this book will be dependent on your situation. If you are a GM who wants to give your players access to a wider range of spells than the Players Handbook offers, or you are a player whose GM is willing to allow you access to a more extended spell list than found in the PHB, then this book provides a very handy way of doing this. The major benefit is all the spells are in one volume, rather than having to drag several volumes with different spells along in order to check rules mid-game. Obviously if you are content with, or restricted to, the spells from the Players Handbook then this volume has limited use unless you like collecting new spells for the sake of it. I see its usefulness in a similar way as Pocket Grimoire Arcane - one volume of spells to allow extended spell (and domain in the case of PGD) access without bringing 20 books to the table. In the same manner as the PGA, editing has removed the full text from some of the spells, and some relatively new errata has not been included. Still, there _have_ been errata updates for spells and most of the spells remain intact, but be wary if you're looking for perfection here. [/QUOTE]
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