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Podcast #173: Game Wizards: The Epic Battle for Dungeons & Dragons with Jon Peterson
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<blockquote data-quote="Spindly" data-source="post: 8441670" data-attributes="member: 7032889"><p>Thanks for the thoughtful reply. I think the concerns you raise are fundamental for some questions but not others. The core of AD&D is <em>parties</em> of adventurers defined by their <em>races, professions</em> ("classes")<em>, experience, and possessions </em>(elfin chainmail saves the first-level fighter from the "hobgoblin", er, orc-chieftain's spear) exploring <em>multi-level underground tunnel systems</em> ("dungeons") and encountering monsters. That's Moria, and to my (imperfect) knowledge of the literature, nothing else comes close as a direct precursor to AD&D. As Peterson notes in the podcast, LotR created and dominated the market for "fantasy" (medieval European fable) in the US at the time, and it would be strange if it <em>wasn't</em> the default source for a game set in a reimagined Europe c. 1100. Per Peterson, Gygax had strong legal and emotional reasons not to say "yeah, I wanted to make a LotR game but I tweaked a bunch of stuff"—but that seems to me the null hypothesis we should start with.</p></blockquote><p></p>
[QUOTE="Spindly, post: 8441670, member: 7032889"] Thanks for the thoughtful reply. I think the concerns you raise are fundamental for some questions but not others. The core of AD&D is [I]parties[/I] of adventurers defined by their [I]races, professions[/I] ("classes")[I], experience, and possessions [/I](elfin chainmail saves the first-level fighter from the "hobgoblin", er, orc-chieftain's spear) exploring [I]multi-level underground tunnel systems[/I] ("dungeons") and encountering monsters. That's Moria, and to my (imperfect) knowledge of the literature, nothing else comes close as a direct precursor to AD&D. As Peterson notes in the podcast, LotR created and dominated the market for "fantasy" (medieval European fable) in the US at the time, and it would be strange if it [I]wasn't[/I] the default source for a game set in a reimagined Europe c. 1100. Per Peterson, Gygax had strong legal and emotional reasons not to say "yeah, I wanted to make a LotR game but I tweaked a bunch of stuff"—but that seems to me the null hypothesis we should start with. [/QUOTE]
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Podcast #173: Game Wizards: The Epic Battle for Dungeons & Dragons with Jon Peterson
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