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Podcast #204: RPG Starter Sets
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<blockquote data-quote="Abstruse" data-source="post: 8662851" data-attributes="member: 6669048"><p>The problem with B/X, BECMI, and the rest is that they're not the same rules as Advanced Dungeons & Dragons. The Basic and Advanced splits were completely different rules systems that just happened to share some overlap. It'd be like trying to use the Star Trek Adventures Tricorder Set as a starter set for Fallout. Yeah, they're both sci-fi games that use the 2d20 System, but they work very differently and the former isn't going to prepare you for the latter.</p><p></p><p>Pathfinder 1e was a better example except for the lackluster adventure. If you could combine all the materials included in the PF1e Beginner Box with an adventure closer in scope and scale to Lost Mines of Phandelver, it would work perfectly in that regard. Here's a stand-alone game with about 20ish hours of gameplay included that you can then expand as much as you want with the core rules.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 8662851, member: 6669048"] The problem with B/X, BECMI, and the rest is that they're not the same rules as Advanced Dungeons & Dragons. The Basic and Advanced splits were completely different rules systems that just happened to share some overlap. It'd be like trying to use the Star Trek Adventures Tricorder Set as a starter set for Fallout. Yeah, they're both sci-fi games that use the 2d20 System, but they work very differently and the former isn't going to prepare you for the latter. Pathfinder 1e was a better example except for the lackluster adventure. If you could combine all the materials included in the PF1e Beginner Box with an adventure closer in scope and scale to Lost Mines of Phandelver, it would work perfectly in that regard. Here's a stand-alone game with about 20ish hours of gameplay included that you can then expand as much as you want with the core rules. [/QUOTE]
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Podcast #204: RPG Starter Sets
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