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Podcast #216: Algorithmic AI Art in RPGs
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<blockquote data-quote="JThursby" data-source="post: 8758989" data-attributes="member: 7025596"><p>I would not assume the whole medium of illustration will stagnate and die because better automation tools are being created. Consumer and employer expectations are a moving target, not a static quantity. Think of it like this; even now, the idea that a semi-professional consumer like a GM could commission a homebrew world's worth of art assets would be absurd, unless said GM was willing to invest virtually all their income into the endeavor. In a few years time that may become much cheaper and an actual possibility. When the financial and skill barriers of a creative medium are reduced you see an explosion of creativity and original content. "Prosumer" grade tools like digital video editors and the Unity game engine have lead to massive amounts of film and game content being produced in the 21st century. I'm also not convinced that artists are going away because of these tools. Most people don't want randomly generated gobbledygook, they want what they get to be coherent and consistent. At the very least as these new tools develop artists will have to integrate ML-powered art generation curation into their skill set, but that's hardly being obsoleted as an entire job field.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8758989, member: 7025596"] I would not assume the whole medium of illustration will stagnate and die because better automation tools are being created. Consumer and employer expectations are a moving target, not a static quantity. Think of it like this; even now, the idea that a semi-professional consumer like a GM could commission a homebrew world's worth of art assets would be absurd, unless said GM was willing to invest virtually all their income into the endeavor. In a few years time that may become much cheaper and an actual possibility. When the financial and skill barriers of a creative medium are reduced you see an explosion of creativity and original content. "Prosumer" grade tools like digital video editors and the Unity game engine have lead to massive amounts of film and game content being produced in the 21st century. I'm also not convinced that artists are going away because of these tools. Most people don't want randomly generated gobbledygook, they want what they get to be coherent and consistent. At the very least as these new tools develop artists will have to integrate ML-powered art generation curation into their skill set, but that's hardly being obsoleted as an entire job field. [/QUOTE]
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